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jepster

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jepster

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59 comments

  1. TheLoneWolf449
    TheLoneWolf449
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    Can you do it for the Soul Cairn addon
  2. AlexiousITA
    AlexiousITA
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    Hey Jepster, I also have an issue with flashes, in my case, they are blue. Check attached image.






    Could it be because I have both Skyland and Vanaheimr enabled and only installed the texture patch for Vanaheimr? I thought Vanaheimr would completely override Skyland landscapes, being lower in order, but maybe that's not the case.

    1. jepster
      jepster
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      I am not sure I fully understand the problem.
      On the screenshots I do not see any footprints, but it looks like grass shadows are somewhat blue/purple. Is that the problem and is it gone if this mod is deactivated?
    2. AlexiousITA
      AlexiousITA
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      They're trails of the footprints. Check this video on IMGUR https://imgur.com/dZj0RI2

    3. jepster
      jepster
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      Sorry for the late reply. Do you see this also with this mod turned off? I would suppose so. I think to remeber that SSGI (CS shader) could cause this in certain conditions.
  3. PuppetVaysa
    PuppetVaysa
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    Could you make a patch for Sloppy Vanilla Landscapes - Parallax and PBR?
    1. koushkinn
      koushkinn
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      Came here to say this, I love vanilla PBR <3
  4. MindyW
    MindyW
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    hi! I was wondering if your mod works with Northvale landscape or it needs a patch? Good work with your mod btw 
    1. jepster
      jepster
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      Yes, I added it to the optional files section
  5. Izzydoingit
    Izzydoingit
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    I'm using your fantasia patch with all requirements and I'm getting red and black flashes on the footprints. Did i do something wrong? I have this loading after every other landscape and pbr mod
    1. jepster
      jepster
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      I double checked, but could not find a problem with Fantasia and Fantasia footprints. Could you share some screenshots of your load order (left side and right side) of anything footprints related? Do you also use PG and CS 1.0 or higher?
    2. Izzydoingit
      Izzydoingit
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      honestly i think it's a cs bug. I'm using a "fixed" AIO version of community shaders and now that i think of it i didnt have this issue with the Public release version.
    3. Izzydoingit
      Izzydoingit
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      Just in case though here is the info

      https://imgur.com/a/HjTdh5K

      https://imgur.com/a/ajN2bLD
    4. jepster
      jepster
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      Maybe two attempts to fix this:
      1. The non-PBR esps should be first, then the PBR esp's should be lower. Here is my load order:

      2. CS 1.2.1 has just been released. Perhaps you could update and retry
    5. Izzydoingit
      Izzydoingit
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      Ok I'll give that a go.
    6. Izzydoingit
      Izzydoingit
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      The problem was improved camera. Removing that caused the mod to work perfectly.
  6. Thijmen2017
    Thijmen2017
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    • 10 kudos
    Could you make a version that works with SPID for Footprints fix? It's basically Ultimate Fix, but better. 
    1. jepster
      jepster
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      I have not tested with SPID for Footprints fix, but looking at the structure it looks like it would work. Install as described and do not install the UltimateFix Patch.
      However, it looks like UltimateFix adds different footprints for kids, which SPID for Footprints fix does not. But like I said I have not tested, only looked at the implementation so may be wrong.
    2. Thijmen2017
      Thijmen2017
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      Yeah, the main reason I was asking is because of the Ultimate Fix requiring it as a master. So this file isn't even really needed? What exactly does it do? I can see in SSEdit that it's changing some texture paths in Ultimate Fix, but not sure what exactly..
    3. jepster
      jepster
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      Ultimate Fix is not required. I set it to 'recommended' as I tested the whole footprint setup with it.
      There is a description on the Ultimate Fix mod what it does. Looks like mostly script fixes plus the special footprints for kids.
    4. Thijmen2017
      Thijmen2017
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      • 10 kudos
      No, I mean what does your ''patch'' for Ultimate Fix do?
    5. jepster
      jepster
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      Got you :-) My patch changes the texture paths for the kids footprints to PBR paths.
  7. Vokuun
    Vokuun
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    What snow mod(s) do you use, if I may ask? I don't have the time, space, patience, or frankly the desire to completely overhaul my LO to accommodate CS instead of ENB, but I do like the snow's sparkle effect in the first two pics!
    1. jepster
      jepster
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      It is Faultier's PBR Skyrim but you need CS for it as ENB does not support PBR textures with glint.
    2. AlexiousITA
      AlexiousITA
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      Speaking of Faultier's PBR, can you make a patch for this mod?
    3. jepster
      jepster
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      The main file comes with matching textures for Faultier's PBR Landscape. So if you use Faultier, only install the main mod and everything is perfect
  8. MackarnG
    MackarnG
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    • 2 kudos
    Thanks again for this mod. I can't imagine my graphics mod set without it, as well as your other PBR mods. Fantasia Landscape PBR came out today . Probably many of its users would be glad to get your addon on it 
    1. jepster
      jepster
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      Thank you for the kind words.
      I just uploaded a patch for Fantasia Landscape PBR
  9. BlazeXI
    BlazeXI
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    • 11 kudos
    so i need to let the skyland pbr patch overwrite skyland pbr?
    1. jepster
      jepster
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      The 'Realistic PBR Footprints - Texture Patch for Skyland Landscapes' does not have any conflicts with Skyland PBR. So it does not matter.
      But it must overwrite 'PBR Realistic Footprints'

      1. PBR Realistic Footprints
      2. Realistic PBR Footprints - Texture Patch for Skyland Landscapes
  10. MackarnG
    MackarnG
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    .