I always use Amidianborn Blades Retexture, wasn't planning on doing the shield to be honest, i prefer my other 4K Matching Blades Sword And Scabbard to this one to be honest
Sorry if anyone used ver 1.0 of the left sheath mesh, sorted it out now, scabbard is removed from back when uequipped instead of sticking on the character indefinately.
Hi, just updated this, turns out the cubemap gave an error in nifskope. I've used the shinydull_e cubemap and a good steel texture on this update version 1.4, now looks nice and shiny as i wanted in the first place.
Damn, i know it's Apachii, i've had the hair mods and others for years, slip of the brain. The Magnificent Apachii of course. You're right with the armor SHIVA182 , huntress armor with black knight pauldrons and kneepads. I've used CBBE by Caliente since i was aware of it, i'll keep a look out for the new CBBE conversion for DE STORE.
I've added the blades sword mesh from USSEP patch which adds the scabbard thanks to Astakos for pointing it out , was hoping it would show scabbard on weapon rack but eh well...also fixed maps to correct a graphical glitch on bottom side of scabbard.
I see that you have also package with your mod the "bladessword.nif". Probably because you have changed the cubemap path to your custom one. It would be nice if you could take and edit the USSEP mesh instead of the vanilla one as it corrects (adds) the missing scabbard on the blade. This way there will be no conflict with USSEP. The other mesh (1stpersonbladessword.nif) is OK.
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meshes\weapons\blades\bladesshield.nif
textures\weapons\blades\shield.dds
This mod is now featured on my True Graphics and Immersion List
It's looks like a combination of Huntress armor with Black Knight pauldrons and kneepads
Nice retexture! Like it a lot!
I see that you have also package with your mod the "bladessword.nif". Probably because you have changed the cubemap path to your custom one.
It would be nice if you could take and edit the USSEP mesh instead of the vanilla one as it corrects (adds) the missing scabbard on the blade.
This way there will be no conflict with USSEP. The other mesh (1stpersonbladessword.nif) is OK.
Thanks!