Skyrim Special Edition

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Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

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About this mod

This is an addon for Beyond Skyrim - Bruma, which makes the city of Bruma better defendable.

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Permissions and credits
Translations
  • Spanish
  • Polish
  • Mandarin
Changelogs
Description

This is an addon for Beyond Skyrim - Bruma. It adds/changes the following:

  • There are now flags at the towers of Bruma.
  • The walls of Bruma are now accessible and are heavily guarded. You can access the walls from within Bruma castle. When you enter the castle, there will be two doors, one on the right and one on the left, both leading up to their section of the walls.
  • The gates of Bruma are now protected with several portculisses and murder holes. The gates will close when the guards are under attack. They should reopen when combat is over. But you can also ask a nearby guard to open them if they are closed. Or you can use a lever in the intersection of each gatehouse to open them yourself as well.
  • I made custom interiors for each tower (25 in total). I made small variations on objects within the towers, so whilst the interior might be roughly the same, some small objects will be different.
  • The roofs of the gatehouses are now accessible.
  • Each guard has his/her own unique AI packages, including patrol/guard, sandbox and sleep. (I added countless beds within each tower for them to sleep in.)


FAQ

Q: ESPFE?
A: The main file isn't, because it's too big. The patches are, though.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.