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Yahim0

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Yahim0

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About this mod

Temper bonuses are now based on the item's base AR/DMG instead of being a fixed number

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The problem:
In vanilla, tempering adds a fixed amount of AR/DMG to your items, +1 for Fine and +10 for Legendary.
However, tempering an Iron Dagger will yield the same bonus as tempering a Dragonbone Warhammer. Absurd, no?
Only chestplates will receive more bonus, +2 for Fine and +20 for Legendary.

This mod has two modes for solving the problem:

Item Based Tempering (default)
The default mode makes so tempering increases AR/DMG by a percentage of the item's base AR/DMG.
By default it's 10% of base AR/DMG per tier, but it's configurable in the ini file.
Here's what the default looks like:
  • Fine =  base + 10% base
  • Superior =  base +20% base
  • Exquisite = base + 30% base
  • Flawless = base +40% base
  • Epic = base + 50% base
  • Legendary = base + 60% base*
*Internally the game has more tiers after legendary, but they are all named legendary in the UI even though they still modify damage the way one would expect.

Vanilla Plus Mode
This mode expands on the vanilla concept of making chestplates have more bonus, and allows for other types to have more bonus as well.
Values for each weapon and amor type are configurable in the ini.

By default configuration:
  • Chestplates/cuirasses get 3 times the temper bonuses of other pieces of armor by default (3 for Fine and 30 for Legendary).
  • 2H weapons and crossbows get twice more temper bonuses by deafault (2 for Fine and 20 for Legendary).
This mode supports mods that change fSmithingArmorMax/fSmithingWeaponMax.

To get the second mode you need to set vanillaPlusMode to true in the ini file; otherwise the Item Based Mode will take effect.


Using both at once:
There is a vanillaPlusFallback option in the ini, when it is set to true each upgraded item will either receive the Percent Based Mode's bonus or the Vanilla Plus Mode's bonus, whichever is higher for that given item. The idea is that weaker equipment, like daggers, will fall back to Vanilla Plus instead of being nerfed.

It's safe to change modes mid playthrough, just like it is safe to install or remove mid-playthrough.

Install:
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Use a mod manager of choice or manually drop it into your Data folder.
It's safe in install mid-playthrough since item temper bonuses are calculated at runtime and not stored anywhere, unlike the temper tier which is stored in the item data.


Uninstall:
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Use a mod manager of choice or remove from your Data folder if you installed manually.
Your upgraded gear will automatically revert back to vanilla bonuses after uninstalling because item temper bonuses are calculated at runtime and not stored anywhere, unlike the temper tier which is stored in the item data.


How to check if it's working:
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Load your typical save game, note the stats of your upgraded gear, then note the same stats with this mod on. It should have a difference.
If you're trying to upgrade something, doing the maths, and the value seems off to you, then try setting your skills to low levels to cancel their skill multipliers using player.setav skillname 0, though if you have perks, you might try using the default character, using coc qasmoke while on the main menu, it should be more convenient then de-spec'ing your perks.


FAQ
:
Q: Is this compatible with X?
A: 99% sure it is, since this is an SKSE plugin. If you're in doubt test it yourself using the instructions above.

Q: Won't Percent Based mode nerf daggers to dust?
Q: Yes. If you're worried about this, I suggest turning on VanillaPlusFallback in the ini.

Q: How does this work with Fortify Smithing?
A: The effect increases what tier you're allowed to upgrade to, and this mod changes the bonus you get from said tier, so they both work flawlessly.

Q: Will this break the game's balance?
A: Probably not. I made the Vanilla Plus mode based on those concerns.

Q: How is Vanilla Plus mode different from changing the variable fSmithitngArmorMax/fSmithingWeaponMax
A: Setting those variables will adjust the temper tier bonuses, but you won't be able to make 2H and crossbows have twice the bonus like Vanilla Plus mode allows.


Also, be sure to check Epinter's mods.
Thanks to Rafear for helping test the VR support for this.


Source code