Skyrim Special Edition

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Created by

Garrus the Lone Wolf - ported to SSE by Hilli1

Uploaded by

Hilli1

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About this mod

This is a pack of 7 unique historicaly accurate weapons from Skallagrim's collection, originally made by Garrus the Lone Wolf. English and German version available.

Requirements
Permissions and credits
Changelogs
Skallagrim's Armory


First:

This is a port to Skyrim Special Edition based on the work of Garrus the Lone Wolf with permission from the original author.

Original Mod: Skallagrim's Armory


Note: I don't accept any kind of donations. Furthermore I will not take part on the mod authors donation system in any way. Any earned donation points for all
my ported mods go to the original mod authors to 100 percent. When you feel you should donate, please give some money to the animal shelter next to you.
Of course you can donate the original author when you find a donate-button on the original page. Let modding be free. Forever.



Description:

This is a pack of 7 unique arms from the collection of a werebear weapon collector and historical martial arts enthusiast, Skallagrim. All meshes and textures are hand crafted from scratch. All weapons come in one-handed and two-handed versions (well except the Lowlander, because there is no way how to use that humongous blade one-haded). The weapons can be crafted and tempered.

As of version 2.0 there are two versions of the mod available:

Crafting-Only-Version:   
The items are not added to levelled lists and obtainable via crafting only.

Levelled-Lists-Version:
The items are added to levelled lists. You can find them in the world. Some weapons are used by bandits, stormclocks, townsfolk or orcs. You have a chance to buy all of the weapons from merchants. Most weapons are available after reaching level 4. IMPORTANT: Don't forget to make a Bashed Patch if you use the levelled-lists version.
If you need help making a Bashed Patch look here: Wrye Bash Installation and Bash Patch Tutorial or S.T.E.P. Project Wiki - Bashed Patch.

The mod comes with a FOMOD-installer. You can choose:
- BSA or Loose Files
- 2K or 4K Textures
- Levelled lists support or not
- English or German language


The esp is cleaned, hand-polished and checked for errors in TES5Edit.


The Weapons:

The Caithness
Tradicional weapon of several families from northern skyrim holds based on grave effigies of long-gone nordic
see raiders. Sturdy assembly with pommel and guard hammered on the blade with wooden core handle wraped in leather.
   
Stats: 
1H - High-end craftsmanship and perfectly balanced, which allows for faster swings and sharper edge than standard steel sword. 
2H - Superior to standart steel greatsword due to its light weight construction and fast well balanced handling.
Crafting: Steel smithing section. 3 steel ingots and 1 leather strip for one-handed. 4 steel ingots and 3 leather strips for two-handed.

The Reaver Cleaver

Crafted by orcish smiths in case on undead apocalypse. Resilient to wear and corrosion, hardened, thick a practicaly indestructible blade, designed to chop of undead heads and cut deeply into their flesh.

Stats:
1H - Slightly shorter than orcish swords and slower but massive blade delivers powerfull strikes. As heavy as it looks.
2H - Crushing damage but with big reach disadvantage. Long handle allows for some  maneuverability of this weighty blade.
Crafting: Orcish smithing section. 4 orichalcum ingots and 2 leather strips for one-handed. 6 orichalcum ingots and 4 leather strips for two-handed.

Khopesh

One of the oldest evidences of dwemer existence found in Tutankhamun's tomb by imperial excavation group. Lacks the typical dwemer blade design dating it to the age of ancient origins of the dwemers. Rather soft unhardened blade made from dwemer metal with hammered edge.

Stats:
1H - Lighter and more simplified than later dwemer weapons. Hardened edge allows for suprisingly good cuts.
2H - Less masive lighter blade than later dwemer greatswords. Single edged and designed for cutting.
Crafting: Dwarven smithing section. 2 dwarven ingots and 1 firewood for one-handed. 3 dwarven ingots and 1 firewood for two-handed.

Khukuri

Sword and tool at once used to cut vegetation, chop wood, skin animals and defend imperial expeditions into Valenwood. Unusual blade shape causes the edge to cut deeply into flesh causing terrifying bleeding wounds. Brutally effective againts unarmored opponents and deeply hated by Bosmer inhabitants.

Stats:
1H - Powerful chopper with thick blade spine.
2H - Rather thick blade with great cutting power.

Crafting: Elven smithing section. 1 moonstone ingot, 1 quicksilver ingot and 1 firewood for one-handed. 2 moonstone ingots, 1 quicksilver ingot and 1 firewood for two-handed.


Kriegsmesser

Single edged cutting dedicated sword with additional side guard, called the nail, and wooden grip. Very agile and extremly powerful cutter. Skallagrim's favorite. Imperial legion was forced to reinforce their soldiers helmets after scary reports from battlefields as this blade is capable of cleaving helmets in half and cutting of limbs.

Stats: 
1H - More agile and faster than many other steel swords and feels light in the hand.
2H - Fast and capable of massive damage to both armored and unarmored targets.
Crafting: Steel smithing section. 2 steel ingots, and 2 leather strips for one-handed. 3 steel ingots, and 3 leather strips for two-handed.


Lowlander

Developed by Imperial legion to even out the reach advantage of enemy spearmen. Humongous greatsword capable of crushing its way through armor and shields alike with long wood core leather wraped handle and additional side rings to the guard. It also makes for a good dragon toothpick.

Stats: 
2H - Extreme reach and monstrous damage come with drawbacks. The greatsword is rather unwieldy and slow in movement. (This blade is as long as a well grown orc. There is just no way you could wield it one-handed.)
Crafting: Steel smithing section. 6 steel ingots, and 6 leather strips for two-handed.


Knightly Pole Axe

Versatile combination of axe blade, spear point and hammer head creates slashing, stabing and crushing weapon of long-handled destruction. Favored mainly by those of Imperial knights who prefer face to face combat over mounted charge.

Stats:
2H - Just a little more swith than a standart steel battleaxe. (2H only because let's face it, no matter how much martial proves your Dragonborn has, controlling 1,7 meter long pole axe with one hand is impossible.)
Crafting: Steel smithing section. 4 steel ingots, 2 leather strips and 2 firewood.



Item-ID's:

Spoiler:  
Show
Caithness 1h - XX000D63
Caithness 2h - XX003DE0
Reaver Cleaver 1h - XX006903
Reaver Cleaver 2h - XX006905
Khopesh 1h - XX006399
Khopesh 2h - XX00639D
Khukuri 1h - XX0073CE
Khukuri 2h - XX0073D2
Kriegsmesser 1h - XX002DB6
Kriegsmesser 2h - XX0022EF
Lowlander - XX0048A9
Knightly Pole Axe
- XX009EE7

How to install ?

Use Mod Organizer 2 (recommended) or Nexus Mod Manager and choose your options from the FOMOD-installer.

Wrye Bash does not support FOMOD-installers. As a WB user you will probably know how to handle FOMOD's.
One possibility that I know is to use MO2 or NMM to pick your poison and repack the result as 7zip-file. After that you can install the new created archive in WB.

If using manual installation (not recommended) unpack the archive somewhere and choose one of the 2 core folders, one of the 4 texture folders and one of the 4 ESP's.
Then put the content of the three choosen folders in your data-folder.


Requirements:


Skyrim Special Edition


Known Issues:

none so far


Mods used in pictures:

Armor: Bouncy Bodices and Booties

The female character preset is taken from Shiva's Beautiful Presets



FAQ:

Q: Is the mod compatible with ... ?
A: The mod adds new items only. No original assets of skyrim are affected. The mod should be compatible with everything.

Q: Are these weapons added to leveled lists?
A: You can choose an option with levelled lists support.

Q: Does this mod use scripts?
A: No.

Q: Can I savely merge the mod with others?
A: Yes. If you want to merge this mod, please use the loose-files version. Alternatively you have to unpack the bsa-files by yourself.

Q: Can you port the mod for XB1 ?
A: No.

Q: I found a bug.
A: You can report it in the bugs section of this page. I will try to fix asap.

Q: Are the weapons lore-friendly ?
A: Yes.


Credits:

Bethesda (of course)
Garrus the Lone Wolf for Skallagrim's Armory
ousnius for SSE Nif Optimizer