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mchrdz

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mchrdz

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About this mod

All dragons receive half as much damage and deal twice as much damage. Some unique dragons were significantly beefed up, including Alduin.

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Really simple mod that makes ALL dragons receive half as much damage and deal double damage (in the Hardcore version, all of them take only 1/4 of all damage). Made this primarily because the huge health pools that other mods give to dragons lead to some unavoidable bugs that I'd rather not encounter.

Also significantly toughens Alduin, Durnehviir and the Skeletal Dragon up, and slightly improve vanilla elemental shouts of Dragons.

All dragons benefit from a 750 Health increase and 25% Magic Resistance.

Race records were not touched, so in terms of compatibility, it is likely to be compatible with many dragon mods.



Alduin

Level set to 100
Health is 6000

Receives 75% less damage from all sources (the original was 50% from all sources) and deals double damage. 85% less damage with the hardcore version.

Melee attacks from Alduin are extremely weak (trolls hit harder than him), because he doesn't have a bonus to unarmed damage like the rest of dragons. Fixed that by adding the maximum bonus dragons can get (+175 bonus).

His Shouts are weaker than the Legendary Dragon's, I fixed that as well. Now they are deleveled and slightly better than the Legendary Dragon's.

His Fire Storm shout is leveled and very weak (max of 23 fire damage). Now it always does 40 points of Fire damage and 10 of generic magic damage. Also the area of effect is slightly bigger.

Immunity to Fire, 50% resistance to Frost, 25% resistance to Shock, 33% Magic, immunity to diseases and poison.


Durnehviir


Both versions of the dragon are very weak, with low health, they don't have the perk that limits damage coming from NPC's and are dramatically inferior to Odahviing.

Health of the Soul Cairn version is about 3800, almost Legendary Level, the summoned version has about 3300, which is roughly Revered Dragon level.

Takes half as much damage from all sources, 75% less from NPCs and deals twice as much damage. In the Hardcore version, it takes only 1/4 of all damage no matter the source.

The strength of his shouts now are matched to this increase of power.

His summons last twice as long.

Has the following resistances: 75% Frost Resist, Immunity to disease and poison, 25% weakness to Fire.


Odahviing


Normally he would be at Ancient Dragon levels at most, but now he will be a Revered Dragon no matter what (won't use Drain Vitality though).

This means about 500 more health to Odahviing. 

The rest of benefits apply.


Skeletal Dragon (Labyrinthian)


Reduced weakness to Magic to 50%.
Added immunity to Frost and Shock, added immunity to diseases and poison. 50% Weakness to Fire.
Moves 10% faster.
Has 1250 Health and benefits from the damage reduction perk the rest of the dragons have.




Miscellaneous changes:

The Frost Breath of Dragons have a condition that prevents the slow effect from affecting the player. What kind of nonsense is that? That's for wimps. I removed the condition, and I also added a slow effect to the Ice Storm shout they have. Alduin's version of those two slow down by 75%.

Also, their Frost and Fire Breath leave a trail of ice crystals or flames that deal 20 Frost/Fire damage if you get in contact with them.
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