Adds new lines for all vanilla market stall sellers to attract you to their stall, with support for mod-added vanilla-voiced market traders. Lightweight, script free and ESL flagged.
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Author notes
I give permission for Xbox Console Users to port Shouts of Stallholders to Bethesda.net, under these conditions: - full credit is given, including credit to other authors for any assets used in the mod - the porter will not attempt to profit monetarily by asking for donations or Patreon patrons - a link back to the original mod page is in the description - the porter will independently maintain the mod with respect to updates and bug fixes for any issues with the port - the porter posts clear contact information in the Bethesda.net mod description so Xbox users can report issues and get support - the port will be removed at the request of the original mod author.
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Added more restrictions to block NPCs that are not on markets. The following factions have been blocked, this should prevent more generic NPCs calling out
College of Winterhold, Animal Trainers, Lumberjacks, Thieves Guild, Innkeepers, Inn Servers, Hostlers (horse keepers), Court Wizards
Blocked merchants in military camps
The SPID ini file has been updated to include all vanilla store owners and their potential replacements, which should stop them shouting out if they're wandering outside their shop
Version 1.03
Added a condition so that only merchants in towns and cities (habitation keyword) will call out. This should stop hunters, travelling merchants and apparently mudcrabs from touting their wares
Removed two extra exclamation marks in the dialogue subtitles, because apparently this is breaking immersion
Version 1.02
Carlotta is now blocked from saying the 'junk for sale' line
Version 1.01
Spouses and current followers are now blocked from saying merchant lines
Food vendors are now blocked from shouting out 'Junk for sale? I'll gladly take it off your hands!'
Have you ever noticed that the Skyrim market stall sellers say the same two or three lines over and over again, all day and every day? Well not any more! This mod adds new lines for all vanilla market traders plus support for mod-added NPCs that are set up as market traders with vanilla voice types.
Overview of the features;
Each unique marketplace NPC has unique lines appropriate to their location and type of goods they sell
More generic comments both for unique NPCs and any outdoor trader with a vanilla voice type
Adds lines for the three market sellers in Raven Rock on Solstheim (they don't have any in vanilla)
Highly compatible
Lightweight, script free and ESL flagged
Feature to block any NPC from the mod via SPID
Installation Simply install like you would any other mod using your favourite mod manager. Safe to install mid-game and probably safe to uninstall.
Configuration If there's an NPC you want to block from saying the lines for some reason, you can assign them a keyword using SPID.
Simply open the file called Shouts of Stallholders_DISTR.ini and add the NPC's name to the list.
Just edit the line Keyword = JB1DoNotShout| and add the NPC(s) to the list, using a comma to separate them. For example if you want Anoriath and Carlotta to stop saying the lines from the mod, add their names using a comma to separate them, like this Keyword =JB1DoNotShout|Carlotta,Anoriath. Note this will not block them from saying their vanilla lines, just the lines added by this mod.
FAQs / Notes Does it work with AE? The mod was made with the older version of the Creation Kit so it's compatible with all versions of Skyrim SE/AE.
LE version? Markus79 has exclusive permission to backport my mods.
Is it compatible with....? Most likely, yes. If you're using a mod that suppresses idle comments then it may affect this mod. Other than that, all this mod does is add a few new voice lines.
Can I translate it and release it? Yes translations are fine as long as they require the original mod.
Does it work with town mods or other mods that add new NPCs? It will work with any mod that adds NPCs with vanilla voice types that are supported as merchants and that are in the JobMerchantFaction. Their comments will only trigger when they are outdoors between 9am and 6pm. It will not work with any NPC that has a custom voice type.
Can you add my (no doubt hilarious) line? No.
How frequent are the comments? Most comments are set to repeat every hour. For comparison, the vanilla comments are set to repeat around every 30 minutes.
Note - Due to the way his dialogue is handled, Brynjolf is not included in the mod.
I don't like 'AI' generated voices! That's your choice, don't use the mod
Polite notice - if you ask a question that is already covered in the description or the FAQ section, it will most likely be ignored and/or removed. But let's face it, you won't have read this bit anyway.