Skyrim Special Edition

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kfroguar

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kfroguar

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About this mod

Adds 6 Shrines of Y'ffre to Skyrim.

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Changelog: 
January 8, 2018: Fixed Marksman part of the blessing by changing to DLC1FortifyMarksmanFFSelf, rather than the alchemy-based effects. "Active effects" timer will now count in hours, not seconds, and blessing will now actually be removed after praying at a different shrine.  Also moved the 5th shrine and added a 6th (spoilers updated to reflect this).

This mod adds 6 shrines of Y'ffre,  the principally Bosmer (Wood Elf) god, to various locations around Skyrim. I find the religions in TES absolutely fascinating, and I have been wanting a way for my Bosmer character to practice her own faith. While Arcane51388's Green Pact Armor mod did add a shrine of Y'ffre to go along with the armor-building quest, I wanted something a little more balanced and a little more accessible while travelling. And besides, while they are fairly rare, there are still enough Bosmer characters in Skyrim to merit shrines.

The Blessing of Y'ffre fortifies Speech (Barter) by 7% for 8 hours, as is appropriate for a god connected to singing.
The Blessing of Y'ffre also fortifies Marksman by 7% for 8 hours, as is appropriate for a god heavily associated with hunting.
The Shrine of Y'ffre will cure your diseases and remove any other blessings, as per usual.

This should be 100% lore friendly.  Three of the shrines are large, with the models of the Hagraven deer/antlers/mammoth ribcage sculpture, and two are smaller antlered deer skulls. All are Havok disabled, so you don't have to worry about knocking them over or anything.

If you would like to explore and find these on your own,  good for you! If not, I have two spoilers below: one with hints and one with precise locations.

Hints:

Spoiler:  
Show
 
The city with the most Bosmer needs a place for them to pray.
Brothers pay homage before the hunt...or a drink.
There is a fourth guardian upon the hill.
The Thalmor cannot see the green god in shadow.
If you built your home with ghastley, know your patron guards you.
In the hold closest to the homeland, he guards the house that violated his pact. 

Look, I didn't say they'd be good  hints. 

Exact locations:
Spoiler:  
Show

In Riften, tucked between the guard barracks and the wall in Mistveil Keep (in the corner of the practice yard). Antlered skull on some rocks.
Sitting on Anoriath's stall in the Whiterun market (The Drunken Huntsman interior has a lot of mods, so I didn't want to mess with it). Just the antlered skull.
Just up the path from the guardian stones, there's a little bit of an over look. You'll pass it on the way from Helgen to Riverwood before you reach the Stones.  (Being an archer in the early game is extremely difficult, so I put this here to help you out a little)
Just outside Shadowgreen Cavern, to the right when you're facing the entrance. (If you play with the Bosmer Armor Pack, this will make a lot of sense. Otherwise, just pretend it's Brelas and/or Malborn's  little  "up yours" to the Thalmor)
A bit east of Redwater Den. It is right next to ghastley's Bosmer Den, tucked into a rock corner to the right. There are predators and dragons in the area, so be on your guard.
At the base of a tree in Lakeview Manor,  just in front of where the carriage parks. Antlered skull on some rocks with various offerings around it.


Big thanks to T.A.P. Gaming and their Custom Shrines Tutorial video. I'd have no idea how to do this otherwise. If you have a god or saint you've been dying to see in game, I recommend checking out that video and some other basic creation kit tutorials.  

Installation: Use NMM. If you try to do it manually, I can't help you.

You are welcome to use these in any mod you make--please just credit me and let me know what you've made. I'd love to see what you've done! All assets are vanilla.