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Andyross1962

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Andyross1962

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About this mod

A Complete overhaul and reworking of Solitude docks and city exterior.
Lore friendly, includes Docks, East Empire Company Warehouse, Lumber Mill and Katla's Farm

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Massive overhaul of Solitude docks and city exterior.




Patch for Redbag's Solitude added

For up to date information on available Mod patches see pinned post in comments.

This is the first part of a two part mod.
A separate mod for the city interior is to follow.


I always felt Solitude was let down by it's docks and exterior.

It's supposed to be the capital city of the province and has a ramshackle collection of wooden stairs and piers for docks and a cave as a warehouse.
It's only building a kiosk selling snacks.

This mod gives Solitude the Docks and environment it deserves.

Includes landscaping to add a road down to the quayside to replace the collection of wooden stairs in the game.

Features include

  • New stone quays, cranes, warehouses, ships and a ship repair yard.
  • Cargo lift to the city
  • Tunnel from the docks guard tower up to Castle Dour barracks.
  • East Empire warehouse cave gets stone quays to replace the rickety wood
  • Dockside Inn
  • New docks office and ship supply store replaces the strange 'kiosk'  and Vittoria Vici gets a workplace to befit her status.
  • Katla's farm gets a new windmill, stable and crop field.
  • Lumber Mill gets it's own loading dock and new mill house along with an improved, paved road.
  • City exterior gets a new, improved lookout tower and lower wall while
  • City Exterior gets a store, blacksmith and a thieves guild tavern

23 new NPCs including traders and guards.

Lots of new, custom buildings and other assets of my own plus the fantastic resources such as Deviant Kaled's brilliant ships and the building reworks and new watchtower by Drengin.

This will not be compatible with any mods that make big changes or additions to the docks or city exterior. If in doubt post a message.

Requires all the DLCs including the Creation Club add-on Fishing.

Essential patch for Unofficial Skyrim Special Edition Patch (USSEP) it moves a misplaced tree near the Solitude gates that is strangely linked to a Solitude interior cell.

Should be OK to load in to an existing game, just give the NPCs a day or two to sort out their AI routines.

More patches for more mods in the pipeline, please let me know which ones you need patching.

I will not be producing versions that work with other Mods that extensively change the areas covered by this mod, such as Weavers Lane or JK's Solitude.

Enhanced Solitude uses a previous version of this mod for the area between the gate to Solitude itself and the outer wall.
It's more or less the same apart from the new version of this mod replaces all the steps with a new cobbled road and expands the wall out to the cliff edge allowing an extra row of buildings and alleyway parallel to the main road.


Some doors are inaccessible, this is not a bug, they are for future development either by myself or any modder that wants to add anything.

I need to thank some other Modders for the amazing assets I have used. Their wonderful work saves so much time placing clutter and adds a nice variety to the place. Oaristys, Jokerine, Bryling, Helgarth, Willybach, Jet, Mr Siika, LWatson95, Leodoidao, Elianora, Kelretu , Artisanix, EvilEyedKyo, KhrysINXS, and Stroti.