Heads up that this won't work for the newest version of Vominheim for SE, it will cause an endless loading screen at the logo if you try. https://www.nexusmods.com/skyrimspecialedition/mods/70963?tab=files
HOW TO ADD VOMINHEIM TO ANY PATCH INSTALLED Install any patch from the main file. Open the installed patch and the new Vominheim plugin in xedit. Add the Vominheim worldspace to the RidableWorldSpaces formID list in the patch.
HOW TO MAKE A NEW VOMINHEIM-ONLY PATCH Open CH and Vominheim in xedit. Copy as override the RidableWorldSpaces formID list from CH to a new file. Add the Vominheim worldspace to RidableWorldSpaces in the new patch.
Please disregard LOOT warnings about missing patches when you know that you do have them installed. It's just a matter of mismatched file names in the LOOT rules and I'm unable to fix that.
I don't and won't know what's in the patch because I didn't and won't buy the upgrade. I don't know whether the patch is compatible because I can't load it. There won't be updates to make the patches compatible in case they weren't (unless someone who owns the paid upgrade wishes to provide updated ones.) Should the patches be not-compatible, please find in the sticky above how to merge the differences.
On a side note, these patches are compatible with CH v7.1 and "Convenient Horses Special Edition Patch". About the latter: the load order doesn't matter.
Edit: I don't know what the problem was, but now it works. Sometimes my horse seems to be lazy and does not want to harvest... So no patch needed. I need a whip. xD (I changed the harvest setting and changed them back and mounted/unmounted the horse, then it worked again...)
Hi, thanks for the patches. Because you made a patch for the mountain flowers... would it be possible to make a patch for the other plant replacers of DrJacopo? It seems my horse cannot harvest those replaced ones. I tried with Lavender and Tundra Cotton. I know, shame on me, I don't have the skills to do it myself. But I am still learning! :)
Downloaded your Vominheim patch but MO2 says it's missing the master. This is because the latest Vominheim mod is .esm, not .esp. Is there any fix for this please?
I just downloaded and installed your mod, too soon to rate but I just wanted to commend you on the fact that your FOMOD was intuitive. I have Falskarr, Bruma, The Shire, and Wyrmstooth, and it saw them all! Nice job. I'll let you know how it goes!!
The dlc esp is now eslified, therefore it does not work with the newest version. This mod is easy to patch for the new bruma yourself though. Let me know if you need it.
What do you mean by "now"? Are you talking about a not-yet-published version you have access to? In the 1.5.4 currently available for download the BS_DLC_patch.esp is an ESM-flagged esp and these patches look fine to me.
It should work without issues. The patch isn't about references, it adds the 3DMF base objects to the CH form lists -- it doesn't matter how those base objects are placed into the world.
Convenient horses has been updated and I use Convenient horses anniversary edition patch. Does this patch still work properly or should I wait for an update?
I'll have a look when I can but the changelog is all about unrelated stuff: horses. I believe that these patches are unaffected and also that in the meantime you may safely use them -- the worst that could happen is that they don't give the expected benefits.
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The author has locked this comment topic for the time being"A" is the main patch added by the installer.
"B" is the optional patch you wish to merge into A.
- Load both patches in SSEEdit.
- Shift-select all plugins but A and B in the left pane; right-click -> 'Hidden'.
- Expand patch B and select the first list in 'FormID List'.
- In the right pane you see two columns with the filenames of A and B at the top; right-click anywhere -> 'Hide no conflict and empty rows'.
- Drag-and-drop each list item unique to B into an adjacent empty space in the A column.
- NOTE: if a whole list is present in B but not in A, right-click it and select 'Copy as override into...' A.
- Repeat for all lists in B [ignore quest and SM node if present in patch B.]
If all went well, close SSEEdit and let it save.If you think you made an error, uncheck the file in the closing prompt and try again.
https://www.nexusmods.com/skyrimspecialedition/mods/70963?tab=files
HOW TO ADD VOMINHEIM TO ANY PATCH INSTALLED
Install any patch from the main file.
Open the installed patch and the new Vominheim plugin in xedit.
Add the Vominheim worldspace to the RidableWorldSpaces formID list in the patch.
HOW TO MAKE A NEW VOMINHEIM-ONLY PATCH
Open CH and Vominheim in xedit.
Copy as override the RidableWorldSpaces formID list from CH to a new file.
Add the Vominheim worldspace to RidableWorldSpaces in the new patch.
It's just a matter of mismatched file names in the LOOT rules and I'm unable to fix that.
I don't and won't know what's in the patch because I didn't and won't buy the upgrade.
I don't know whether the patch is compatible because I can't load it.
There won't be updates to make the patches compatible in case they weren't (unless someone who owns the paid upgrade wishes to provide updated ones.)
Should the patches be not-compatible, please find in the sticky above how to merge the differences.
On a side note, these patches are compatible with CH v7.1 and "Convenient Horses Special Edition Patch".
About the latter: the load order doesn't matter.
Hi, thanks for the patches. Because you made a patch for the mountain flowers... would it be possible to make a patch for the other plant replacers of DrJacopo? It seems my horse cannot harvest those replaced ones. I tried with Lavender and Tundra Cotton.
I know, shame on me, I don't have the skills to do it myself. But I am still learning! :)
But if they're just mesh and/or texture replacers, they shouldn't need a patch.
Thanks
If it doesn't, give me a holler.
In the 1.5.4 currently available for download the BS_DLC_patch.esp is an ESM-flagged esp and these patches look fine to me.
The patch isn't about references, it adds the 3DMF base objects to the CH form lists -- it doesn't matter how those base objects are placed into the world.
I believe that these patches are unaffected and also that in the meantime you may safely use them -- the worst that could happen is that they don't give the expected benefits.
Added a sticky about it.
I'll have a proper look at the new version when I can and update if necessary.