- All games
- Skyrim Special Edition
- Mods
- Creatures and Mounts
- Know Your Enemy - Trait-based resistances and weaknesses
Know Your Enemy - Trait-based resistances and weaknesses
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version10.0.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
tjhm4Uploaded by
tjhm4Virus scan
Tags for this mod
Activity logs
This page was last updated on 11 May 2024, 3:27AM
- Changelogs
-
-
Version 10.0.0
- Armor resistances and weaknesses to physical damage now modify the targets armor rating as opposed to the weapon damage.
-
Version 9.2.0
- Fists now count as blunt weapons
- Main plugin has been eslified, you can esl the patches after creation too.
- Added an optional patch to make the inspect spell a lesser power
-
Version 9.1.0
- Inspect spell now prints "No traits detected" if no traits are detected.
- Inspect spell now prints to a message box and is much more informative.
- Dwarven machines are less resistant to blunt weapons and axes.
- Rocky creatures are less resistant to fire, blunt weapons and axes.
-
Version 9.0.1.1
- Renamed zip file so mod managers recognize the name of the mod.
-
Version 9.0.1
- Added missing scripts for the inspect spell
-
Version 9.0.0
- Removed unnecessary masters (USSEP and Hearthfires)
- Restructured source script file structure to follow SE CK conventions
- Added a spell to reveal a target's traits or the traits of their worn armor
- Converted cave dwelling, vile and weak willed to hidden traits: they have no effect, and won't show up with the inspect creature spell, until you find the relevant book.
- Updated book text for cave dwelling and vile books.
- Bug fix: Removed unintended x1.5 weakness to blade from vascular trait.
- Merged brittle and nonconductive armor traits
- Removed effects of mage armors
- Effects of worn armor now visible in active effects list, instead of in armor descriptions
- Fixed a few bugs with removing vanilla resistances from creatures (keepers, netches, large frostbite spiders)
-
Version 8.1.3
- Updated patcher to correctly remove vanilla gargoyle resistances
-
Version 8.1.2
- Added compatibility for Mihail's mods (thanks Pengawain)
-
Version 8.1.1
- Added compatibility for armors added by brigandage (thanks to mod user for contributing them).
- Added compatibility for creatures added by Beasts of Tamriel (tanks kse26) and Vigilant, CC content, Draugr upgrades, Hunt of Hircine, and several others (thanks solracmgp).
-
Version 8.1.0
- Updated load screens
- Added compatibility for armors added by brigandage (thanks to mod user for contributing them).
- Added compatibility for creatures added by Beasts of Tamriel (thanks kse26) and draugr upgrades, CC content, Vigilant, Carved Brink, Hunt of Hircine and a few more (thanks solracmgp).
-
Version 8.0.0
- Major rebalancing of all armor traits
- Patcher updated to handle new armor traits
- Know Your Armors book ext updated
-
Version 7.6.2
- Added compatibility with more mods to the patchers
-
Version 7.6.1
- Update patcher to remove vanilla resistances/weaknesses of generic NPC vampires
-
Version 7.6.0
- Add compatibility with Brigandage armors
- Ghostly only provides full physical immunity against the player, NPCs deal half physical damage to ghosts
-
Version 7.5.1
- Fixed bug in armor patcher.
-
Version 7.5.0
- Full rewrite of patchers. Now much more stable and easier for users to customize, if a little slower.
- Falmer and Draugr now affected by their worn armor.
-
Version 7.4.0
- Added compatibility with Shadow Spell Package via KYE Light and Shadow
-
Version 7.3.1
- Reupload form 44 version
-
Version 7.3.0
- Fixed bug in patcher that caused it to skip most frostbite spiders
- Enemy patcher automatically adds resistance flags to tomebound spells that lacked them
- Mage armor spells now bring unique resistances/weaknesses
-
Version 7.2.0
- Increased running speed of patchers
- Added compatibility with Draugr Upgrades and Improvements
- Added compatibility with Elemental Destruction Magic via Know Your Elements
-
Version 7.1.0
- Updated patchers for keyword differences between LE and SE for fur armor
- Added option to adjust silver perk
- Patchers now compatible with CACO
- Patchers now check that kye esp is loaded
- Added effect intensity option to config
- Fixed bug that stopped wispmothers getting all perks
- Scamps now get supernatural perk
- Added compatibility with Breton Paladin armors
- Fixed bug with AAE compatibility
- Added compatibility with Immersive Armors
-
Version 7.0.0
- Added zEdit patchers
- Removed armor trait "full".
- Added descriptions of effects to armors
-
Version 6.2.1
- added patches for CACO, creatures tweaked, magic tweaks, SkyTest harder creatures and plague of the dead
- added lite mode for armors too
-
Version 6.2.0
- new patches for Immersive Armors (thanks to theCeige) and WACCF
- minor updates to a couple of patches to keep up to date (thanks to theLegg77)
-
Version 6.1.2
- Actually fixed typo in installer
- Updated skytest patch
-
Version 6.1.1
- Fixed typo in installer that stopped sic silver perk patch installing
-
Version 6.1.0
- Inventory bug actually fixed this time (sorry)
- Optional "lite" mode
- Lots of updated patches and new patches
-
Version 6.0.1
- Changed traits of daedric armor
- Added mild fire weakness to warm armor trait
- Armor module no longer affects weapon damage values seen in inventory.
- Added several new patches contributed by various users.
-
Version 6.0.0
- Added a second trait system for armors affecting the players incoming and outgoing damage
- Created optional esps for the silver perk and to remove the skill books
- Tweaked many perks following balance questionnaire data
-
Version 5.1.2
- fixed fomod info file version number
-
Version 5.1.1
- fixed tint layer to Helgi's ghost
- add missing churl to aae patch
-
Version 5.1.0
- Removed the silver perk edits, decided they were out of scope
-
Version 5.0.1
- Fixed 2 small bugs - thanks Sthaag for pointing them out
-
Version 5.0.0
- Added 21 books to leveled lists (via script) that provide information about traits and enhance your abilities
- All traits tweaked, with some effects hidden until the book is found
- Vampires back in
- A few more patches
-
Version 4.5.0
- updated hammet patch again
- added patch for HLE SIC edition (thanks to FeelTheBerne)
-
Version 4.4.0
- New expansion patches for Beyond Reach, Sands of Time and Colorful Magic (thanks to thelegg77)
- Patch for Hammet's dungeons updated (though already slightly out of date!)
-
Version 4.3.0
- Fixed silver perk in SIC patch
- New expansion patches for Forgotten dungeons, Hammet's dungeon pack and Project AHO.
-
Version 4.2.0
- Added patch for Skyrim immersive creatures
- Added patch for SidePannel's Leveled Skyrim
-
Version 4.1.0
- Added traits to dremora
- Added traits to a bunch of records I had missed
- New patches for animal tweaks, wild world and beyond Skyrim: Bruma
-
Version 4.0.2
- updated skytest patch to no longer make race edits
-
Version 4.0.1
- All effects now applied as perks to NPC records (so no race record edits) for enhanced compatibility. Mod no longer affects vampires (again, for compatibility).
- Ghosts are now affected by bound, stalhrim, and dragonbone weapons (and Wuuthrad) in addition to silver, dawnguard, daedric and ghostly weapons, but are immune to disease and poison.
- Skeletons no longer have the dead trait, dwarven machines no longer have the armored trait
- New trait "rocky". New trait "undead" replacing "dead". New trait "dwarven machine" replaces "metal".
- The vascular trait now brings a weakness to bladed weapons and a few tweaks to other traits to avoid crippling weaknesses.
-
Version 3.3.1
- Fixed errors in the installer
-
Version 3.3
- cleaned the mortal enemies patch
- added a Mortal Enemies + SkyTest patch (thanks Velgath)
- added a Mortal Enemies + SIC patch (thanks Velgath)
- Removed vampires from main mod, they are now optional
-
Version 3.1
- added an expansion patch for high level enemies SIC edition
- cleaned up the height adjusted races patch
-
Version 3.0
- made extension patches for HLE and SIC
- made patch for skytest and height adjusted races
- split physical into blade/axe/blunt, adjusted physical effects
- added shock weakness to supernatural
- fixed spell descriptions for vampire abilities that appear in player active effects list
-
Version 2.1
- removed a couple of unnecessary record edits from the mlu patch
-
Version 2.0
- Change trait "dwemer tech" to "metal", Gave metal a x2 weakness to blunt
- gave skeletal a x0.75 resist to blade, but plant a x1.5 weakness to blade
- Removed weakness to blunt, gave it a x0.75 blunt resist instead, creatures with fragile armor now get both armored and brittle
- updated load screens
- applied traits to all creature from the DLC
-
Version 1.3
- Combined various esps into a single fomod installer
-
Version 1.2.1
- found a couple of NPC records I had missed before
-
Version 1.2
- Assigned traits to vampires and werewolves
- Edited the effects of silver weapons to be more interesting
- Adjusted perks to nerf blunt and buff blade
- Added new perk - ghostly - applied it to all ghosts
-
Version 1.1
- Fixed bug in kye_mlu_patch that prevented dismounting from horses.
-
- Author's activity
-
Load more items
November 2024
-
22 Nov 2024, 4:16PM | Action by: tjhm4
Permission change
'Author changed their permission instructions.'
May 2024
-
11 May 2024, 3:27AM | Action by: tjhm4
Attribute change
'Description changed.'
June 2023
-
30 Jun 2023, 9:10PM | Action by: tjhm4
Attribute change
'Description changed.'
-
23 Jun 2023, 8:20PM | Action by: tjhm4
Attribute change
'Description changed.'
-
23 Jun 2023, 8:10PM | Action by: tjhm4
Attribute change
'Description changed.'
-
15 Jun 2023, 4:40PM | Action by: tjhm4
Attribute change
'Description changed.'
-
11 Jun 2023, 9:36PM | Action by: tjhm4
Attribute change
'Description changed.'
-
06 Jun 2023, 2:26AM | Action by: tjhm4
Attribute change
'Description changed.'
February 2023
-
07 Feb 2023, 3:59PM | Action by: tjhm4
Attribute change
'Description changed.'
January 2023
-
02 Jan 2023, 7:22PM | Action by: tjhm4
Attribute change
'Description changed.'
December 2022
-
20 Dec 2022, 4:47PM | Action by: tjhm4
Attribute change
'Description changed.'
-
20 Dec 2022, 4:45PM | Action by: tjhm4
Attribute change
'Description changed.'
-
16 Dec 2022, 10:55PM | Action by: tjhm4
Attribute change
'Description changed.'
-
16 Dec 2022, 10:52PM | Action by: tjhm4
Attribute change
'Description changed.'
-
16 Dec 2022, 10:42PM | Action by: tjhm4
Changelog added
'Change log added for version 10.0.0'
-
16 Dec 2022, 10:42PM | Action by: tjhm4
File added
'Know Your Enemy [version 10.0.0]'
October 2022
-
19 Oct 2022, 4:43PM | Action by: tjhm4
Attribute change
'Description changed.'
-
19 Oct 2022, 4:43PM | Action by: tjhm4
Attribute change
'Description changed.'
September 2022
-
15 Sep 2022, 5:45PM | Action by: tjhm4
Attribute change
'Description changed.'
August 2022
-
18 Aug 2022, 7:40PM | Action by: tjhm4
File added
'Know Your Enemy - Inspect Power [version 9.2.0]'
-
- Mod page activity
-
Load more items
April 2025
-
24 Apr 2025, 1:59PM | Action by: spectre76
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
24 Apr 2025, 3:11AM | Action by: DeuEsperitRex
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
23 Apr 2025, 4:20AM | Action by: phileaschen
Untracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
22 Apr 2025, 5:03PM | Action by: 21denver
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
22 Apr 2025, 11:10AM | Action by: EraticSeagull
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
21 Apr 2025, 3:54PM | Action by: Khongodr
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
20 Apr 2025, 10:05PM | Action by: Laturya
Untracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
20 Apr 2025, 5:40PM | Action by: thedarkestnoob
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
20 Apr 2025, 6:35AM | Action by: Criticall
Tracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
18 Apr 2025, 2:37PM | Action by: TheLegionslayer
Tracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
18 Apr 2025, 2:30PM | Action by: SasukeBlix
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
18 Apr 2025, 11:27AM | Action by: yezhudetou
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
18 Apr 2025, 2:15AM | Action by: RupturedRoof
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
18 Apr 2025, 12:12AM | Action by: Cedar2
Tracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
15 Apr 2025, 4:11PM | Action by: Arpad85
Endorsed
'Know Your Enemy - Trait-based resistances and weaknesses'
-
14 Apr 2025, 6:13PM | Action by: rfujak
Untracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
14 Apr 2025, 5:40PM | Action by: DesdeTamriel
Tracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
14 Apr 2025, 1:32PM | Action by: CampanaDrengr
Tracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
14 Apr 2025, 1:18PM | Action by: Howland006
Untracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-
13 Apr 2025, 1:41PM | Action by: Howland006
Tracked
'Know Your Enemy - Trait-based resistances and weaknesses'
-