Had fun making this, It's a nice change from making forts. Was a nice creative session. I took Inspiration from films like Sleepy Hollow and Apostle. What should we name the tree? Endergleam maybe?
Just played through this on Requiem + 3BFTweaks, it was awesome. Needless to say I caught Ataxia. Great enemy placement and scaling for the area and the environment is soo cool.
I love the atmosphere this mod brings, but Lawbringer - Guardsman just updated to add this location as claimable. Would it be possible to patch the two or are the changes to much to get them to work together?
Came here to suggest this. A patch should definitely be doable, but it will require some work, and presumably be much easier for someone well-versed in working with the CK.
Anyone know what might be happening here? I have some missing ground textures. This is from hags central area, you can see the portal in the background. I tried rerunning xlodgen thinking that might be do it but no luck
Thanks for the reply. No, just Blended Roads. Landscapes are a combination of MystiriousDawn's HD Skyrim Overhaul, Northern Shores and Cathedral. Rocks are ERM. I thought maybe it was a load order thing but no matter where I put it I get the same result
hey did you ever find a fix for this? i noticed it's caused by landscape fixes for grass mods and even with this mods patch for it: https://www.nexusmods.com/skyrimspecialedition/mods/106790 i'm still having the same issue
Hi JJerem! I really love this mod, especially the tree (gives off vibes of that tree from the Crones quest from TW3). Would it be possible for you to give permission for porters to port this mod over to playstation? It would really mean a lot.
Since I don't see any other comments related to this issue, I assume it's not supposed to happen. Went through the tree, killed everything, found the exit, left the area, and ended up teleported back into the tree after about ten minutes of wandering.
Weird bug? Mod conflict? Or is this supposed to happen, and did I miss something?
I have had this idea come to me during my daydreaming. could be an interesting quest addon to go to these locations and purify them and then watch them turn into lush groves full of beauty :) I won't say no, more a not just yet :)
Hi JJerem, sorry the question: It is intended to have seagulls screams around this location? I can see crows on the trees and rocks of this place and bone hawks flying around but I don't have crow screams. This is the only problem I have that break my immersion: I mean you reach the place, you see all the twisted trees and the strange tree in the middle of the valley, you're ready to hear crows screaming... and instead you end up at the beach and you expect to see witches in bathing suits :D :D I just want to know what can cause this problem since I still don't have mods related to sound
Hello - enjoying your take on Hagraven Rock immensely - perfectly eerie.
However, it seems like I'm missing a mesh for the bloody skull, DynDOLOD gives me this error: Warning: File not found Meshes\02 - hag - occult orphan rock\meshes\clutter\bones\bloodyskull.nif. Used by HAG - Occult Orphan Rock.esp 00_BoneHumanSkull_Bloody_Static [STAT:FE0C10F3]
I have sorted the error by changing the path to the vanilla in SSEEdit, clutter\bones\bloodyskull.nif, which works perfectly fine for me, but I wanted to let you know in case you want to look into it yourself.
Thanks a lot for your hard work and your lovely mods :)
196 comments
What should we name the tree? Endergleam maybe?
Thanks and enjoy :)
I didn't expect this mod to be recieved so well :) thank u! :D
Does playstation allow custom assets now? if so then yes you can port to playstation :)
Weird bug?
Mod conflict?
Or is this supposed to happen, and did I miss something?
I just want to know what can cause this problem since I still don't have mods related to sound
However, it seems like I'm missing a mesh for the bloody skull, DynDOLOD gives me this error:
Warning: File not found Meshes\02 - hag - occult orphan rock\meshes\clutter\bones\bloodyskull.nif. Used by HAG - Occult Orphan Rock.esp 00_BoneHumanSkull_Bloody_Static [STAT:FE0C10F3]
I have sorted the error by changing the path to the vanilla in SSEEdit, clutter\bones\bloodyskull.nif, which works perfectly fine for me, but I wanted to let you know in case you want to look into it yourself.
Thanks a lot for your hard work and your lovely mods :)