Hi, bro. Thank you for providing me with a solution in my comment a while ago. After seeing the comment, I immediately came here to download this mod, but it did not solve the problem for me. I am very confused. My other Dodge mods that rely on TK can all run normally in Pandora's environment, such as Smooth, Delia, and New Staff School.Your patch does indeed cover the 4 hkx of the original mod, AMR is also running normally.However, this one still keeps spinning in place, and I'm not sure where I went wrong. Can you give me some advice? My loading order TK dodge SE TK dodge sounds TK dodge RE standalone TK dodge RE - stagger dodging when target lock fix Nier 2B Dodge (TK) - ver.1.1 2B Dodge Replacer - Pandora Patch
In my case the load order and istallation looks like this: TK Dodge SE (only the "Meshes" folder, the rest is unnecessary) TK Dodge RE TK Dodge NG (necessary for Skyrim AE) TK Dodge Animation Pandora Patch (necessary if you also use the standard animation, like I do in two-handed swords) Nier 2B Dodge (TK) - ver.1.1 My patch. When installing TK Dodge RE, from what I remember, it is important to check the "TK Dodge Standalone" option. When starting Pandora Engine, it is important to check the "TK Dodge Standalone" patch, but the "TK Dodge RE/Ultimate Combat" patch must be unchecked.
Overall, it's a weird case. The only thing missing from the original mod is the AMR annotations, which this patch adds. Are you using Mod Organizer 2 to safely check for conflicts with other mods that use TK Dodge?
Thank you for your answer. I used the TK Dodge Standalone version when installing TK RE, and only selected TK Dodge Standalone instead of TK Dodge RE/Ultimate Combat in Pandora Engine. I think I should check my mod list as you suggested to see if there is anything that conflicts with TK Dodge
The 2b dodge animation has the conditions of unarmed, ie no weapons equipped. Try this out with OAR Interface to remove the conditions. For me it plays but the character does not move
Your fix does not work. Tested with the identical load order u suggested below. Using Pandora & 1.6.1170, no other mods overwriting tk dodge or any of the installation files. Also tried on new game, not existing save. FYI the regular TK dodge pandora fix does work for me, so its something with this mod that is not working.
Hey ! I loved play with your dodge animation when i used Nemesis x fnis, but even with this patch, my character dodge in place. I made a new game (to know if it was the save), it didn't worked, i ticked the "TK Dodge Standalone" and not the UC one, i've the same load order as you, i reinstalled every mods, so i'm kinda confused tbh .. idk what to do else to fix this :/
EDIT : I found a way to make it work !! Fresh install of TK Dodge and all, this load order - TK Dodge SE for RE - TK Dodge RE - TK Dodge NG - TK Dodge RE addon (for MCM) - TK Dodge Animation Pandora Fix Patch
(don't forget to tick TK Dodge Standalone on Pandora)
And i took the dodge animations from "Nier Automata 2B Replacer" and make them replace the "TK Dodge SE for RE" animations in the folder, and took "Nier Automata 2B - Pandora Patch" animations and make them replace animations or "TK Dodge Animation Pandora fix", and even make them replace the "stepdodge" ones with renaming them.
The problem was the animation playing was the stepdodge one, and i don't have fnis anymore so cannot change that, i found a weird way to solve this ig
If you mean that only the basic TK Dodge animation works, then you need to modify the contents of _conditions.txt . For example, mine looks like this: IsActorBase("Skyrim.esm"|0x000007) AND IsEquippedLeftType(1) OR IsEquippedLeftType(2) OR IsEquippedLeftType(3) OR IsEquippedLeftType(4) OR IsEquippedLeftType(7) OR IsEquippedLeftType(8) OR IsEquippedLeftType(12) OR IsEquippedLeftType(13) OR IsEquippedLeftType(14) OR IsEquippedLeftType(15) OR IsEquippedLeftType(16) OR IsEquippedLeftType(17) OR IsEquippedLeftType(18) OR IsEquippedRightType(1) OR IsEquippedRightType(2) OR IsEquippedRightType(3) OR IsEquippedRightType(4) OR IsEquippedRightType(7) OR IsEquippedRightType(8) OR IsEquippedRightType(12) OR IsEquippedRightType(13) OR IsEquippedRightType(14) OR IsEquippedRightType(15) OR IsEquippedRightType(16) OR IsEquippedRightType(17) OR IsEquippedRightType(18)
Works when using most weapons and spells (except two-handed swords, then the standard TK Dodge animation is activated).
25 comments
My loading order
TK dodge SE
TK dodge sounds
TK dodge RE standalone
TK dodge RE - stagger dodging when target lock fix
Nier 2B Dodge (TK) - ver.1.1
2B Dodge Replacer - Pandora Patch
TK Dodge SE (only the "Meshes" folder, the rest is unnecessary)
TK Dodge RE
TK Dodge NG (necessary for Skyrim AE)
TK Dodge Animation Pandora Patch (necessary if you also use the standard animation, like I do in two-handed swords)
Nier 2B Dodge (TK) - ver.1.1
My patch.
When installing TK Dodge RE, from what I remember, it is important to check the "TK Dodge Standalone" option. When starting Pandora Engine, it is important to check the "TK Dodge Standalone" patch, but the "TK Dodge RE/Ultimate Combat" patch must be unchecked.
Overall, it's a weird case. The only thing missing from the original mod is the AMR annotations, which this patch adds. Are you using Mod Organizer 2 to safely check for conflicts with other mods that use TK Dodge?
IsActorBase("Skyrim.esm"|0x000007)
EDIT : I found a way to make it work !! Fresh install of TK Dodge and all, this load order
- TK Dodge SE for RE
- TK Dodge RE
- TK Dodge NG
- TK Dodge RE addon (for MCM)
- TK Dodge Animation Pandora Fix Patch
(don't forget to tick TK Dodge Standalone on Pandora)
And i took the dodge animations from "Nier Automata 2B Replacer" and make them replace the "TK Dodge SE for RE" animations in the folder, and took "Nier Automata 2B - Pandora Patch" animations and make them replace animations or "TK Dodge Animation Pandora fix", and even make them replace the "stepdodge" ones with renaming them.
The problem was the animation playing was the stepdodge one, and i don't have fnis anymore so cannot change that, i found a weird way to solve this ig
IsActorBase("Skyrim.esm"|0x000007) AND
IsEquippedLeftType(1) OR
IsEquippedLeftType(2) OR
IsEquippedLeftType(3) OR
IsEquippedLeftType(4) OR
IsEquippedLeftType(7) OR
IsEquippedLeftType(8) OR
IsEquippedLeftType(12) OR
IsEquippedLeftType(13) OR
IsEquippedLeftType(14) OR
IsEquippedLeftType(15) OR
IsEquippedLeftType(16) OR
IsEquippedLeftType(17) OR
IsEquippedLeftType(18) OR
IsEquippedRightType(1) OR
IsEquippedRightType(2) OR
IsEquippedRightType(3) OR
IsEquippedRightType(4) OR
IsEquippedRightType(7) OR
IsEquippedRightType(8) OR
IsEquippedRightType(12) OR
IsEquippedRightType(13) OR
IsEquippedRightType(14) OR
IsEquippedRightType(15) OR
IsEquippedRightType(16) OR
IsEquippedRightType(17) OR
IsEquippedRightType(18)
Works when using most weapons and spells (except two-handed swords, then the standard TK Dodge animation is activated).