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joshthor3222

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joshthor3222

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23 comments

  1. Cleofielder
    Cleofielder
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    Edit: Nevermind, had a couple of problems, but then I just checked the OAR settings to see what conditions got unchecked.  I don't know how it got like that, but everything's fine now.  My only question is, do you need the Custom Modesty KID file from Dynamic Feminine female Modesty to write your own settings using this?
  2. Lindalou041
    Lindalou041
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    I'm using AE and  the toggle has no effect. It has no effect on the player, who has her knee's stuck together, or the npc's. Help please. 
    1. AvalonAdventures
      AvalonAdventures
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      Having the same issue. When the player is in a modesty animation the toggle does not seem functional.
    2. joshthor3222
      joshthor3222
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      Are you on the latest, and have you tried moving slightly? sometimes the animation won't change until movement happens.
  3. urbon
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    Such a life saver!!
  4. Epszor
    Epszor
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    Can't seem to get this one to load despite having all the dependencies. The MCM never loads, but I can get Dynamic Feminine Modesty Animations to load in the OAR menu. Tried at the bottom of my load order and doesn't seem to fix it either. Most up to date version of AE, and tried on a new save.
    1. joshthor3222
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      Hmmmm... well I guess i forgot to put skyui in the requirements, do you have that? otherwise, do you happen to have a LOT of mods? the mcm menu can only support 128 mcms, so if you might have more than that you should use something like menumaid to handle the overflow. without it its a crapshoot what shows up and what doesn't.
  5. WarAcez
    WarAcez
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    will this work in any version of Modesty mod? Specially the future updates?
    1. joshthor3222
      joshthor3222
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      It should. It works by adding the NoModesty/Modesty factions to the player/npcs/armors, which is how the modesty mod is set up in OAR. I suppose if they fundamentally change those factions or triggers, then it wont, but that is not something I could predict
  6. WyrmStryk
    WyrmStryk
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    EDIT: I'm really sorry, I just now saw that it was updated to fix this error.


    Just a heads up, this mod's plugin was causing TexGen to throw an assertion error, and I had to remove it for it to stop force closing. I'm not entirely sure what it means, only this mod will likely give other people problems with DynDOLOD in the future.
    1. joshthor3222
      joshthor3222
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      No worries! Definitely was a my bad. I caught the same thing running dyndolod
  7. sandant25
    sandant25
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    NPC support would be great.
    1. joshthor3222
      joshthor3222
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      Ya know what, you are right! Incoming

      *edit: updated
    2. GennyWoo
      GennyWoo
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      fr
    3. GennyWoo
      GennyWoo
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      thanks
  8. yacky91
    yacky91
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    I have the 1.0 version and gonna update to your latest 1.2, do I really need to start a new game? I am just at starter area with Hadvar (using Ralof or Hadvar Alternate Start). The problem is that I spent quite a long time setting up the MCM mods and having to redo it again is kinda a pain lol.

    Only had the mod installed but didn't make use of it, didn't even check it's MCM. So not sure if just removing it, loading game, saving and install latest version would be fine. Also I am not sure what's that "resaver" you mention, or is it something like Save Unbaker ?
    1. joshthor3222
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      Yeah, and I DEFINITELY wouldn't recommend starting a new save for this mod lol. too small scale.

      V1 works well still if you just want it for the player only, the new features are mostly NPC related, though the new force cover is for the player. If you don't fix your save you likely won't be able to use the new features - a new property needed to be added for the force cover, and the (at the time unused) modesty keyword was set wrong.

      Resaver can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/5031 and its pretty easy to use.
  9. kahvipannu84
    kahvipannu84
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    Ah this is great, will add link to this in the mod page.

    "I seem to be formatting things correctly but they wont apply for me in game. Do I need to start a new game for new values to work? "

    KID load once at start up of Skyrim if I recall right (no new game needed), applies keywords to items, and is done. It does nothing while the game runs, if I have understood right.
    1. joshthor3222
      joshthor3222
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      Thanks! I love your mod!

      Yeah that's my understanding of KID as well, but for some reason when I try closing and reopening the game the KID rules don't seem to apply (that's why I ended up just forcing the keyword the forms in game)

      However, I didn't test it with a bunch of different items. I've tried using KID and other mods like it, for some reason everyone elses rules work but mine never seem too

      Regardless I do think the rules are being formatted correctly, and they are going to the override folder so they SHOULD apply. I just come to assume with this sort of thing my own install is doing something funky lol
    2. TeSaCy
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      Have you tried reinstalling kid and/or its dependencies? As well as making sure all dependencies are up to date?
    3. joshthor3222
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      I think I had something else wrong with my game, I had a ridiculous amount of script lag from an overly large modlist and it was likely interfering. Seems to be working.
  10. Unknownlycan
    Unknownlycan
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    thanku so much!