About this mod
This mod changes the values for walk, sprint, and walking sneak. Walk and walking sneak are faster, and sprint is now running speed. To support running, the cost of sprinting has been reduced from 7 stamina per second to 1 stamina per second. Finally, the walking speed of horses is now their running speed.
- Requirements
- Permissions and credits
- Changelogs
The TL;DR below tells you all you need to know to install and use this mod. Reading the rest is optional.
TL;DR
This mod changes the values for walk, sprint, and walking sneak. Walk and walking sneak are faster, and sprint is now running speed. To support running, the cost of sprinting has been reduced from 7 stamina per second to 1 stamina per second. Finally, the walking speed of horses is now their running speed.
To install this mod,use your favorite mod manager or simply add the .esp to your SkyrimVR/Data folder. As this mod only changes default game values, it is safe to add and remove at any time during play.
After installing the mod, add this line to your DragonbornSpeaksNaturally.ini file.
Time to Walk=press capslock
Once in game, to start or stop walking, say the phrase above. Caps Lock toggles walking. Walking will then remain your default mode of movement. To run, click or hold the Sprint button. You can also mount your trusty horse to get places much faster. Horses are actually useful!
See Troubleshooting for common issues.
See Quest Compatibility and Workarounds for known quest issues.
Testing
I’ve tested this mod through about 100 hours of Skyrim VR, and I’ve played through vanilla, Dragonborn, and Dawnguard quests and much of the side content using this mod. I have not encountered any situations where the mod breaks anything completely, though there are cases where you may wish to temporarily disable walking (which is easily done by saying the phrase you set up when you installed).
See Quest Compatibility and Workarounds for known quest issues, including the vanilla Helgen scene.
Troubleshooting (Why Do I Constantly Stop Running?)
You just do.
In order to Run, you need mentally to lock your head forward and keep it facing the same way so long as you want to continue running. It takes some practice and becomes natural over time. You can still use snap turn to change direction while Running as long as you don’t physically turn your head.
Finally, I prefer to set Sprint to Toggle instead of hold. Since Sprint/Run will toggle off when I look left or right (or simply hit the button again) I’ve found this the most efficient way to Run as long as I like.
(Immersion) Advantages to this Mod
Stamina is actually useful! The more Stamina you have, the longer you can run without tiring.
Combat requires more thought! You can’t just sprint up and bonk everything. You have to use ranged weapons, magic, and your shield strategically or use Stamina to close with enemies.
Horses are actually useful! Rather than being a cosmetic speed increase, mounting a horse and galloping actually dramatically increases how fast you can ride through the countryside.
Philosophy Behind this Mod
I’ve played around 1000 hours of Skyrim VR (probably less than many of you), but it was only after I completed my first playthrough (and after spending plenty of time playing other VR games) that the disconnect between a standard VR experience and Skyrim’s VR speed began to register. Very few other VR games give you a default speed as fast as Skyrim’s vanilla Run. Walking makes the world feel “real”.
Moreover, I modded Skyrim to look pretty. Very pretty. Yet I rarely noticed the moss between the cobblestones on Whiterun’s street, the way the flowers gently swayed in the wind in a forest, or the flicker of torchlight in a dungeon, because my default speed was blazing through the world at 50 mph. I would constantly get hung up on small objects while speeding around town or delving dungeons.
After playing many of Skyrim’s dungeons with this mod, I strongly feel Skyrim’s dungeons and barrows are far more immersive and creepy when
you move through them at a Walking pace. You actually have time to soak in the atmosphere, look for traps, and strategize as to how you handle distant
enemies. Clearing a medium-sized dungeon is now a proper crawl rather than a one minute sprint.
In my opinion, dungeons actually play *better* in VR when you Walk (with strategic Running) than in default speed mode. Skyrim’s overworld also feels impossibly vast at Walking speed, which immersively drives home how “big” Skyrim is and means buying a horse is now vital to get around the overworld.
How Does This Mod Change Skyrim VR’s Combat?
combat distant enemies, or expend precious Stamina (by Running) to close with them before you can use melee.
Now that you can no longer zoom around the battlefield at high speed, combat is increasingly strategic. While Stamina has never been a significant factor in Skyrim VR’s combat, the fact that you can no longer zip around at 50 mph means you must consider when to Run in battles. You can’t freely zip up to a distant enemy and power attack them. Not unless you saved Stamina for your power attack!
This also encourages you to actually put points into Stamina when playing Skyrim VR, rather than Stamina being a largely meaningless stat you ignore to pump points into Health and Magicka.
How Does This Mod Work?
Manually toggling Walk/Run to support this sort of experience would be untenable, but with these settings, you never have to toggle Walk/Run except once, when you first start a new Skyrim session. After that, you never need touch it again. Replacing Sprint with Run gives you an intuitive method to switch between Walk/Run that uses default controls and consumes Stamina without the need to toggle.
This mod leverages a rarely-used feature of Skyrim (the ability to toggle permanent Walk) to allow you to Walk/Run using the same controls you’d normally use to Run/Sprint. Using a mod like Dragonborn Speaks Naturally (recommended) you can toggle Walk once you start a new session and never again.
Walk now becomes your default locomotion method, and you use the same button/method you’d use to Sprint to Run instead. Running now consumes Stamina like Sprint, but at a dramatically lower rate (1 as opposed to 7). When you first start a new character, you can run for about a minute or so without slowing down to rest. If you put more points into Stamina, you can run for longer periods of time.
FAQ
If you ever decide your immersion should come second to getting somewhere fast, just toggle Walk off with Caps Lock by saying the phrase you put into DragonbornSpeaksNaturally. Your Running speed remains unchanged and unaffected.
Continue to run at near horse speed until you decide you want to immersed in Skyrim VR again, then toggle Walk back on.
Does This Effect NPC Walking Speed?
Yes, incrementally. Unfortunately, the Walk Speed of the player and the NPCs are set by the same game value. However, while I incrementally increased the Vanilla walk speed to make it tolerable, the increase is small enough you shouldn’t really notice any NPCs walking “weird”. It’s really not noticeable at all.
Doesn’t It Now Take Forever to Get Anywhere?
It takes *longer*, which makes dungeons feel like real dungeons, towns feel like real towns, and the vast countryside of Skyrim feel like a vast countryside. No longer can you jog through Solitude at the speed of a horse, or sprint between Whiterun and Riverrun in a couple of minutes. Now that your default movement is walking, Whiterun now feels like a decent-sized town and Solitude now feels like a city!
Also, now that your default movement speed is no longer horse speed, you’re incentivized to buy a loyal steed and ride it across country to your destination, just as you would were Skyrim a real place. Finally, having a horse is actually useful instead of simply being a cosmetic change to your locomotion method.
What Settings Does This Mod Change? (And Can I Remove It?)
Below are the only settings this mod changes. I’ve found these values ideal for a feeling of Walking/Running in a larger, more believable VR world. You can make these changes to an existing mod in TES5VREdit for the same effect, or tweak them to your liking if you feel some are too fast/too slow.
fSprintStaminaDrainMult: 7 -> 1
NPC_Sprinting_MT:
Forward Walk: 500 -> 300
Forward Run: 500 -> 300
Back Walk: 270.8399996 -> 200
Back Run: 270.839996 -> 200
NPC_Sneaking_MT:
Left Walk: 41.4399999 -> 80
Right Walk: 41.4399999 -> 80
Forward Walk: 47.2000001 -> 80
Back Walk: 43.3800001 -> 70
NPC_Default_MT:
Left Walk: 80.089996 -> 90
Right Walk: 79.750000 -> 90
Forward Walk: 80.099998 -> 90
Back Walk: 71.930000 -> 80
Horse_Default_MT:
Forward Walk: 125 -> 450
Horse_Fall_MT:
Forward Walk: 125.110001 -> 450
Quest Compatibility and Workarounds
This mod will cause minor issues with some vanilla Main Quests, though the workarounds are simple.
The Opening Cart Ride: Literally the *only* time in all of Skyrim horses actually walk is during the tutorial cart ride. Since I change horse walking speed, horses will move faster, which causes unpredictable and hilarious results. It may not break everything, but it won’t be fun.
Solution: Temporarily disable the mod in your mod manager until you complete the Helgen tutorial, then enable it afterward. Or, use one of many Alternate Starts to skip Helgen entirely entirely!
The Horn of Jurgen Windcaller: You may find the sequence where you have to use Whirlwind Sprint to bypass the multiple gates more difficult with this mod, as you could typically Sprint (at vanilla Sprint speed) in addition to using Whirlwind Sprint to bypass this. I typically simply toggle Walk off (Running speed
remains unchanged) and have no difficulty beating the gates.
I’ve encountered no other situations in Vanilla, Dawnguard,or Dragonborn where these Walk/Run settings caused issues. That’s not to say they don’t exist, however, but in such cases toggling Walk/Run will bring you back to Skyrim’s normal galloping horse running speed.