Hi again! I just wanted to relay some info regarding the forward dodge without the attack - specifically, I don't think the OAR condition requiring the "Forward MGEF" needs to be there if a user is also running True Directional Movement, since I believe TK Dodge RE handles directional input natively. When that condition is present, it means that players using TDM + dTry KeyUtils can no longer activate the dodge without being locked on; and since TK Dodge RE should handle the directional input on its own, it only serves as an unnecessary limiting case. However, if I'm wrong about any of that, pls correct me! It's a pretty minor thing (and it was very easy to resolve on my end), but I just figured I'd make note of it in case you want to change it.
Amazing work! Was it just the forward dodge animation that had issues with AMR, and if not, would you consider doing the same conversion for the backwards dodge? Thanks for this!
Damn I knew I'd forgotten to do something; I meant to reply to the joke before new years, but alas I'm too late. In any case, any updates? Haven't heard anything on this since last year :]
Thanks so much dude - the forward dodge is so damn fluid it's insane, really excited to test this out! (and I promise I won't make any more requests of you until at least 2026 :3 )
Not only is this a good animation, but the clearly written and easy-to-follow instructions made it easy to get this mod working with Pandora! Definitely endorsed!
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(and I promise I won't make any more requests of you until at least 2026 :3 )
Definitely endorsed!