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Eskyrim - WhiteWolf424242Uploaded by
WhiteWolf424242Virus scan
About this mod
Forward dodge animation for TK Dodge RE, made by Eskyrim.
Now using Open Animation Replacer, and converted to work with Pandora and Animation Motion Revolution.
- Requirements
- Permissions and credits
- Changelogs
The original no longer works with Pandora and Animation Motion Revolution (the character would perform the animation "stuck in place"). This edition fixes the issue, allowing the (in my humble opinion) best forward dodge replacer to work in a modern Skyrim setup.
I have made two versions: one is just a dash, and the other one also adds a weapon swing at the enemy. You can choose either for the forward dodge replacer (pressing W + dodge key), and you can use the latter for a forward attack cancel (pressing W + LMB + dodge key).
You can check this in action in the short demo video:
Requirements
TK Dodge RE. It could work with other editions and other dodge mods, but it is set up for TK Dodge RE.
Open Animation Replacer
Animation Motion Revolution
dTry's Key Utils. If you're playing on a Skyrim version newer than 1.6.640, then you can find it's updated version in dTry Plugin Updates.
The original mod is not required, but it is encouraged to to visit its modpage and endorse it.
Compatibility
The mod replaces the forward dodge animation, but doesn't touch the others. So it can be complemented with other dodge animation replacers to cover the other directions, as long as this mod has priority in OAR.
It is out of the box compatible with Dynamic Dodge Animation and its 8-way dodge. (Hence the dTry's Key Utils requirement.)
Installation
Recommended way: with a mod manager download. The mod comes with a FOMOD installer to select your preferences.
Manual way: choose the edition you want to install, and unzip its "meshes" folder to your Skyrim\Data directory.
No esp, no scripts, just animation files for OAR - can be installed/uninstalled at any time.
Requests?
I'm sorry, but it's highly unlikely that I take any. I've set this up the way I would want to use it, but I'm aware that there's a ton of other configurations some would want this (for other dodge mods, with other OAR conditions, no dTry Key dependency, etc.). Everyone is free to check out how to change OAR conditions and adjust the settings accordingly. The folder structure has descriptive names, so you can locate the files you want to use/change. Permissions are open.
This mod is offered as is.
How to get TK Dodge RE to work with Pandora?
I understand that this might seem finicky, so I already see the "cannot get the dodge to work" comments coming. To prevent at least some of them, here's a description of how I set it up. If it doesn't work for you - sorry, but I cannot and will not help further, it is not my responsibility to debug people's dodge mod installations.
1) Get the necessary meshes from TK Dodge SE. (TK Dodge for RE in the optional files.)
2) Get TK Dodge RE. When installing, tick "Forward scurry fixes", and the the checkbox for TK Dodge Standalone. (Also for any other option you may want). Change the ini settings to your liking, but set StepDodge to true.
2b) If you play on the latest Skyrim version, get TK Dodge NG, or Dodge with Low Stamina. You don't need both, just one. The point is to have the dll plugin that is updated for 1.6.1130+, either of these provides that.
3) Get TK Dodge Animation Pandora Patch.
4) Run the Pandora Engine. Tick the "Tk Dodge Standalone" option, and DO NOT TICK the "Tk Dodge/Ultimate Combat" option.
Dodging should then work.