Great mod and a perfect compliment to Katana Crafting!
One minor thing: not sure if you're aware, but the emissive glow map is missing on the ENB light version of the katana mesh. I fixed it by editing the main katana .nif and copying over the ENB lights from the broken mesh (I guess the other way around would have worked too.) The other three meshes all seem fine.
Just thought you may want to know in case this wasn't intentional.
First i'd like to thank you for this fantastic mod.
I was creating a crafting patch for myself where i added a crafting manual as last condition in the crafting recipes to keep the smithing menu clean. I copied the crafting recipes as override from the WACCF patch into a new plugin. After that i noticed, while i was testing my crafting patch in-game, that i can craft the Katanas although i don't have the manual in my inventory.
With the help of Monops from the XEdit Discord server we were able to pinpoint what is the reason behind that. It's the last condition in the CCO recipes in the WACCF patch, where you've set the condition to: Subject.GetCurrentTime >= 21 (the type is set to "Greater than or equal to / Or"). With this condition it creates problems if someone adds another condition below or above it. It would be nice if this condition could be changed to just "Greater than or equal to" in the next update.
Love it, loves fantastic! One small request, can we get an ebony blade replacer esp (possibly using purple lights instead of red, but tbh just a replacer would be awesome!)
18 comments
One minor thing: not sure if you're aware, but the emissive glow map is missing on the ENB light version of the katana mesh. I fixed it by editing the main katana .nif and copying over the ENB lights from the broken mesh (I guess the other way around would have worked too.) The other three meshes all seem fine.
Just thought you may want to know in case this wasn't intentional.
Thanks!
I was creating a crafting patch for myself where i added a crafting manual as last condition in the crafting recipes to keep the smithing menu clean. I copied the crafting recipes as override from the WACCF patch into a new plugin. After that i noticed, while i was testing my crafting patch in-game, that i can craft the Katanas although i don't have the manual in my inventory.
With the help of Monops from the XEdit Discord server we were able to pinpoint what is the reason behind that. It's the last condition in the CCO recipes in the WACCF patch, where you've set the condition to: Subject.GetCurrentTime >= 21 (the type is set to "Greater than or equal to / Or"). With this condition it creates problems if someone adds another condition below or above it. It would be nice if this condition could be changed to just "Greater than or equal to" in the next update.
Imgur: Screenshot
Thank you in advance
Greetings from Germany
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