recommend two mods: Skyrim Configuration Menu : The difficulty I personally chose is where enemies and I have 1:1 damage. But with this mod you can adjusts the global difficulty as you want. SkyValor: This reduces Skyrim's skill bonuses which based on an rpg system. It allows you to use weapons, even without perks and skills, to enjoy a fair fight.
So, since this mod and the original Dynamic Enhance Enemy Attributes mod now do two different things, would they perhaps work together? Example is this mod set to 100% scaling brings enemy health to 100 to match the player, then the original mod adds an additional 20% health based on the players level, and now the enemy ends up being stronger than you. Since your mod scales to match the players attributes, I think this should result in the enemy having 120 health, right?
No, it can't work at the same time. If you want to up the difficulty, all you need is a mod that adjusts the global difficulty: Skyrim Configuration Menu
I thought so. Thank you for answering! I've got Configuration Menu along with Simply Balanced. I'm just experimenting for now, trying to find the right balance. Hard to tell if level scaling, or completely unleveled is better long term..
I have some questions about this mod. Are the low-tier and high-tier enemies you describe categorized as standard enemy types? If so, could you explain in detail how this system applies to other types of enemies, such as animals, giants, and dragons? Also, if this mod is used alongside ASIS, is the script stability reliable, or could script lag potentially become an issue?
This mod is a variant of Dynamic Enhance Enemy Attributes, with no change in the code logic. All spell and perks are distributed via SPID. Attribute modifications are made using script calls to ModAV, should have no impact on performance. And if there are similar modifications created by other mods, they are also removed at the end of the effect.
This mod would pull the attributes of lower or higher level enemies into the same level range as the player. All you need is a mod that adjusts the global difficulty to do what you want: Skyrim Configuration Menu
36 comments
recommend two mods:
Skyrim Configuration Menu : The difficulty I personally chose is where enemies and I have 1:1 damage. But with this mod you can adjusts the global difficulty as you want.
SkyValor: This reduces Skyrim's skill bonuses which based on an rpg system. It allows you to use weapons, even without perks and skills, to enjoy a fair fight.
Can i manually add some NPCs to the list of bosses too ?
Example is this mod set to 100% scaling brings enemy health to 100 to match the player, then the original mod adds an additional 20% health based on the players level, and now the enemy ends up being stronger than you. Since your mod scales to match the players attributes, I think this should result in the enemy having 120 health, right?
I've got Configuration Menu along with Simply Balanced. I'm just experimenting for now, trying to find the right balance. Hard to tell if level scaling, or completely unleveled is better long term..
It'd be really great if there is a multiplier for the values, same like the boss one
Thank you for the help, and this awesome mod