To remove the ability for NPCs to use these animations, the folders listed below.
You can find the NPC animations in the mod's files at the location: WoLong Sword\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Why is precision hard requirement?? It's too buggy
Edit: Tried without Precision and it works fine. Only one suggestion is attack speed. It's a little fast. Wish it were a little slower like the video. Anyways kudos for the great moveset
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I though movement was just for pc, but npc´s also use it.
Did I do something wrong or that´s the idea?
MCO WoLong Sword > meshes > actors > character> animations > DynamicAnimationReplacer > _CustomConditions and
Delete folders:
81700 - NPC Wolong Sword
81701
81703
81704
81705
You can find the NPC animations in the mod's files at the location:
WoLong Sword\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
Select and delete all the folders shown below:
81700 - NPC Wolong Sword <-DELETE
81701<-DELETE
81703<-DELETE
81704<-DELETE
81705<-DELETE
Power Attack = PA (configured in EldenRim McM Settings)
edit: please just disregard this
It's too buggy
Edit: Tried without Precision and it works fine. Only one suggestion is attack speed. It's a little fast. Wish it were a little slower like the video. Anyways kudos for the great moveset
Is there any way to make these animations strictly used for scimitars? Hmm....