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kuroishitam

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kuroishitam

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15 comments

  1. Tigertycoon
    Tigertycoon
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    do we disable the Esp's of the Replacer mods?
  2. red48dude
    red48dude
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    I hope this also works with RUSTIC DAEDRA.. actually it should since its just textures so nvm.. anyways recommended mod 
  3. 3rnand
    3rnand
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    Hey, great mod this one. It really covers a lot of replacer mods in a single download. 

    I was just wondering what would I need to do to be able to use the models from Playable Frost Atronach SSE as a replacer. The mod adds 3 new Frost Atronach models but as player races.

    Also, is it ok if I just use Flame Atronach variants instead of all Atronach types?
    1. kuroishitam
      kuroishitam
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      it is ok,, just copy the nif files and rename them as per instruction
    2. 3rnand
      3rnand
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      Which tools would I need to use to get to the nif file? 
       Playable Frost Atronach SSE uses .bsa files
      📄 Playable Frost Atronach - Textures.bsa (491.5 kB)
      📄 Playable Frost Atronach.bsa (19.7 MB)
      📄 Playable Frost Atronach.esp (69.0 kB)
    3. 3rnand
      3rnand
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      Also, I found this mod Storm Atronach SE - Variants by Aewin that does something similar for Storm Atronach.
      This version also adds Storm Golem- Mihail Monsters and Animals (SE-AE version) (''atronach'') as a variant. 
      I am just wondering if I can use Storm Golem .nif files to add to the variant list, or if Variants by Aewin does their own thing that is incompatible with Model Swapper.
    4. kuroishitam
      kuroishitam
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      you would BAE bsa archive extractor
      choose this mod or aewin
  4. darksideovermind
    darksideovermind
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    For some unknown reasons, the corpse of flame atronach is the default one. I changed the default .nif files for all of them by the guide. It can spawn or summon variations of atronach, just that the corpse of flame atronach is the default model. 
    Also, I cannot find any line of deadflamethral like you write in the download file. Is that removed already? or where is that line?
  5. hoangdai94
    hoangdai94
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    @kuroishitam What a very noice mod mah friend, plz keep up the god work !!!
    I have some questions though:
    1.Do we need to add the suffix in the right order(like in your description) or it doesn't matter ? Example: atronachflame.nif > atronachflame1.nif in Flame Atronach SE, atronachflame.nif > atronachflame2.nif in New Flame Atronach, atronachflame.nif > atronachflame3.nif in DUMMY THICC - Flame Atronach SE and atronachflame.nif > atronachflame4.nif in Flame Atronach Remodel ?
    2. Do you plan to make similar mods like this for other PSBoss replacer mods of his series ? It would be awesome because I really want to have both vanilla model and his replacer in my game !  
    1. RonantheRonin
      RonantheRonin
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      the ones you don't replace will use the back up nif kuro provided

      I think you could make more variants by adding to the json arrays and could technically use any replacer you want and those are just the examples given.
    2. kuroishitam
      kuroishitam
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      1. no you don't have to, i doesn't matter which comes first or last
      2. maybe
    3. hoangdai94
      hoangdai94
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      Thanks guys, that sounds great !!!
  6. RonantheRonin
    RonantheRonin
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    my visual studio code doesn't like the comma at the end of the dead flame array.
    1. kuroishitam
      kuroishitam
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      oh you're right thx
  7. TheBlackKnight3000
    TheBlackKnight3000
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    ooooo this seems really cool!