This comment isn't entirely related to the current mod it's on, but your Mod "Ebony Warrior - Ultimate Moveset Overhaul [MCO/SCAR]" player add-on isn't functioning as it should be, my understanding is that he drops the ring upon death right? I have killed this guy 10x over and he has never dropped it once. I hope you can give me the Ebony Pride's Ring Item ID or we could figure something out - i have all of the requirements including SPID.
Mathieu, sei que não é o lugar pra perguntar isso, mas o servidor do discord mods duvidosos ainda existe? To voltando pro jogo agora depois de 1 ano fora, e queria entrar nele. Tem mods neles (os seus dois de movimentos e ataques de NPCs) que eu queria pegar.
Amazing mod! There's not a lot of sword and shield moveset out there. But is there a way to combine this with the combat/non-combat stance of smooth moveset?
Dude, you're doing God's work. i salute you for this.
also, there's one type of weapon that never gets love: the whip. from Animated Armoury. is it possible for you to convert Original whip animations from AA to MCO & Scar ?
that would make my day. thanks converting the animations ;)
Hey, Thanks! I'm glad you're enjoying the movesets!
About the whip, it's not possible to port its original animations to MCO because they are vanilla animations, made outside of any modern combat framework (SkySA / MCO / BFCO).
There's a reason why no one animates for the whip: It's a weapon that doesn't work well with modern combat frameworks. It's a weapon that doesn't stay in place during combos: it extends after the first attack, but always retracts during the rest of the combo. Making this not happen must be a huge effort, which is why you don't see whip animations for MCO out there.
This issue is unrelated to this mod. This moveset is used with sword and shield only. You probably don't have a moveset for mace installed, hence the T-pose.
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EDIT: I fixed it by twiddling a bit with OAR, it seems I accidentally deleted some conditions by mistake.
also, there's one type of weapon that never gets love: the whip. from Animated Armoury. is it possible for you to convert Original whip animations from AA to MCO & Scar ?
that would make my day. thanks converting the animations ;)
About the whip, it's not possible to port its original animations to MCO because they are vanilla animations, made outside of any modern combat framework (SkySA / MCO / BFCO).
There's a reason why no one animates for the whip: It's a weapon that doesn't work well with modern combat frameworks. It's a weapon that doesn't stay in place during combos: it extends after the first attack, but always retracts during the rest of the combo. Making this not happen must be a huge effort, which is why you don't see whip animations for MCO out there.
maybe someday we'll get a dedicated framework for weapons like whip, flail, chain swords, etc.
thank you for explaining this ;)
You probably don't have a moveset for mace installed, hence the T-pose.