About this mod
This mod allows you to replace models from the game by a set of other model variations
- Requirements
- Permissions and credits
- Changelogs
- This mod does nothing on its own, but it allows authors to configure which model will be replaced automatically by a set of variations
- It is safe to install and uninstall as it only changes the model of the forms, after uninstalling it everything will have its default model.
- The models given to an object reference will stay the same, assuming its reference id does not change, wich can happen.
You can create files suffixed with _MS.json on the data folder to configure which models will be replaced, these files must be an array of json files, where each item of the array is one model and which variants it has
Example:
[
{
"OriginalModel": "actors\\canine\\character assets wolf\\wolfblack.nif",
"Variants": [
"rainbowwolfs\\wolf-blue.nif",
"rainbowwolfs\\wolf-green.nif",
"rainbowwolfs\\wolf-magenta.nif",
"rainbowwolfs\\wolf-orange.nif",
"rainbowwolfs\\wolf-purple.nif",
"rainbowwolfs\\wolf-red.nif",
"rainbowwolfs\\wolf-yellow.nif"
]
}
]
You can optionally set an active time span for the model swap so it only swaps the meshes when you are in between the timespan
[
{
"OriginalModel": "actors\\canine\\character assets wolf\\wolfblack.nif",
"ActiveTimeSpan": "01-02~29-02",
"Variants": [
"rainbowwolfs\\wolf-blue.nif",
"rainbowwolfs\\wolf-green.nif",
"rainbowwolfs\\wolf-magenta.nif",
"rainbowwolfs\\wolf-orange.nif",
"rainbowwolfs\\wolf-purple.nif",
"rainbowwolfs\\wolf-red.nif",
"rainbowwolfs\\wolf-yellow.nif"
]
}
]
Limitations:
This mod does not support changing the model of inventory items, or any other objects that are not in the world
Source code:
Github