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GreedGaming

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GreedGaming01

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About this mod

An addon for the overhaul mod 3tweaks. These are changes I have made for my own personal list that I have merged into one plugin.

Requirements
Permissions and credits
Gtweaks 1.0 Initial Release Changelog (2.0 changed a lot, see below)



Game Settings

-Reduces iFavor values so that you cannot take items for free from friends


Effigies

-Renamed all Magic/Object Effects to match names of Effigies

-Added crafting recipe for all Effigies to be made with filled black soul gems, will only show up if you have an uninfused effigy and filled black soul gem in inventory

-Magic school effigies all changed to only increase other schools cost by 15% instead of 25%

-Speeder's Effigy buffed to 10 movement speed from 7.5

-Zealot now reduces incoming damage when at or below 50% health by 25%

-Added Effigy of the Berserker, increases 1H/2H damage by 15% but lowers attack speed by 20%


Perks

-Battle Master and Disarming Bash have Disarm effect removed, renamed Disarming Bash to Explosive Bashes

-Heavy Armor resistance perks are now included in the casting perks and the level requirements have been adjusted (also reduced Fortitude to level 50 from 55)

-Ritualism allows summoned undead to be cast 3 times further (Thanks GhoulSmasher)

-Dark Infusion makes summoned undead last twice as long (thanks GhoulSmasher)

-Binding Contract does not require any previous Conjuration perks

-Cognitive Flexibility does not require previous Conjuration perks


Blessings

-Blessing of Talos now requires learning Dragonrend instead of completing the Civil War questline (thanks DBMeach)

-Blessing of Meridia requires less undead to be killed for scaling bonus, now 50/100/200/300/400


Spells

-Recall Minions is now a Novice spell that is a lesser power


Shouts

-Clear Skies has 0 cooldown


Birthsigns

-Swapped Tower and Thief effects based on Lockpicking. Tower now gives the power to open locks based on level and Thief grants Lockpicking expertise

-Atronach grants magic loss immunity on hit when blocking


Races

-Argonians now have weakness to Frost 25%

-Altmer elemental weakness reduced to 20% from 25%

-Nords now lose magicka on hit

-Orcs can recharge weapons unperked

-Fixed Vampire fortified stats to be Stage 1 + 50 Health/Magicka/Stamina / Stage 2 additional 25 (total +75) / Stage 3 additional 25 (total +100) / Stage 4 additional 50 (total +150)


Potions

-Potion of Deffered Death now lasts 5 min instead of 1 min


Food

-Renamed Stange Meat for better organization


Armor

-Ancano's Robes now allow circlets to be worn

-Reduced Ahzidals enchantments for HMS down to peerless level, reduced Ahzidals Genius effects (more changes in the future)

-Added new Heavy Shields for Chitin and Stalhrim (Asset credits to everflame https://www.nexusmods.com/skyrimspecialedition/mods/126024) includes crafting/tempering recipes, Stalhrim Heavy Shield can be purchased from Dremora merchant


World Spaces

-Moved The Woodsmans Friend onto the corpse at the top of Falkreath Tower


Crafting

-Blood Conserving Phial recipe only requires being a vampire, not perks in smithing and/or alchemy


1.1 Bug Fixes Changelog

-Some records in Strange Meats and Orsimer race were incorrect, forwarded correct records from ftweaks


1.2 Bug Fixes Changelog

-Fixed deleted reference from The Woodsmans Friend


1.3 Bug Fixes Changelog

-Fixed issue with crafting recipe for Effigy of the Berserker

2.0 Changelog

2.0 Removed everything that Forn added to Ftweaks and removed dependency on Fozars
Current features left
-Merged HA resist perks into casting perks
-Ancano's Robes allow circlets to be worn
-Recall Minions is now a Novice spell with reduced cost and is a lesser power
-Favor settings changed to being friends with an NPC doesn't let you take their stuff
-Renamed Strange Meats for better inventory organization
-Nords no longer negate magicka loss on hit, but Atronach Stone makes blocking negate magicka loss on hit
-Ancient Nordic Coins are weightless
-Talos capstone changed to learning Dragonrend instead of completing Civil War
-Battle Master perk no longer disarms
-Disarming Bash perk no longer disarms, renamed to Explosive Bashes
-Dark Infusion perk makes summoned spectral, ghostly and skeleton creatures last twice as long.
-Fortitude perk changed to level 50 requirement
-Binding Contract does not have any prerequisite perks
-Ritualism perk allows summoned undead to be cast up to three times further away. 
-Tower Stone has the unlock power that Thief Stone had and Thief Stone gets the lockpicking expertise that Tower Stone had
-Orsimer can recharge weapons unperked
-Clear Skies shout has 1 sec cooldown