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kwamagg

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  1. StillMind
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    Thanks for the upload, it looks fantastic!

    How will this interact with Destructible Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/77568)?

    It's very fun, but it's kind of outdated and a bit limited. I'd like to either expand or replace it.

    Also, will this work in VR?

    1. kwamagg
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      I'm using Destructible Skyrim myself, it doesn't include food or firewood, so everything works fine.

      For now you can't replace it with something unfortunately, it's the only mod that allows to smash furniture, but you can really expand it. For this I can suggest: Destructible Bottles Expanded (works for me on SE, allows to smash glazed ware as well), LightsBane (my mod, allows you to break lanterns), XMP Oil Barrels (also my mod, allows to ignite oil barrels, they explode after), Destructible Display Cases, and Burn'em Banners. There's probably more, but I haven't found any yet.

      Edit: just remembered Better and Breakable Eggs.

      As for VR, if you're using Higgs, it may not work. There seem to be problems with a weapon hit detection.
    2. StillMind
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      Thanks a lot for the quick reply!

      Using Destructible bottles and cases, too. Thanks for the pointers!

      Too bad it's not compatible with Higgs - this mod is one of the centerpieces of my immersion (along with Planck and Vrik). Can't have everything, I suppose...
    3. kwamagg
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      You can try it still, in case it actually works. It's just that someone already posted that it not working for some reason, but maybe there was a different problem there.
  2. almatarskr
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    Hello,
    It's not compatible with VR at least with Higgs installed, i tried save and reload
    1. kwamagg
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      Are you using this mod alongside with Papyrus Extender?
    2. almatarskr
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      Yes and i followed the installation steps
    3. kwamagg
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      Considering that there is nothing in my code other than detecting a weapon hit, I guess the problem is in Higgs. I can't make a patch either, since it's a .dll, not a regular script. Well, I hope it works for VR in general.
    4. almatarskr
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      aargh, too bad 
  3. tonycubed2
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    If you cut bread into two pieces, can you take both pieces?  Can we eat both pieces?  Or does it become not usable after cutting?
    1. kwamagg
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      Yes, two vanilla halves of bread are spawned. No unusable clutter at all.
  4. fasterbychoice
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    If you enchant a weapon that can cut things and change its name when you enchant it, is it still able to cut?
    1. kwamagg
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      I believe it should work, based on the documentation of the Keyword Item Distributor that I utilize. Give it a try, you can also post if it worked.
  5. arjaypag
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    Can I install this midgame with no problems?
    1. kwamagg
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      It should be so. Just save and reload after starting the game, should work.
    2. arjaypag
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      sweet! looking forward to it!
  6. aggressivefeline
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    i had requirements yet it wont work D: 
    1. kwamagg
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      You can try to type help "cutthisfoodquest" in the console and then you'll see its id in parentheses (ends with 800). Then type sqv and that id next to it. You will then see if it is enabled and running.

      If yes but you still can't cut anything, try to test it by placing the object on the floor and then cutting in this position, maybe you just hit not the object itself, but the surface next to it (that sometimes happens to me), that's why it's not being counted
    2. Avvoltoio
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      hi
      it doesn't cut for me either, I tried to check if the quest works and it is active and working.
    3. kwamagg
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      The possible reason could also be (if you are sure you have all the requirements and requirements of those requirements of course):

      • You are using a different type of weapon. The allowed ones have the following words in their names: 
        Axe, Blade, Dagger, Halberd, Katana, Knife, Shiv, Sword
      • The EditorID of your food has been changed by some other mod, you can click on the item with the console opened and see. If it is different from the following, you will need to make changes yourself in _FLM.ini:
        (1st editorID - object to cut, next - leftovers) For the bread: FoodBread01A, FoodBread01B  For the eidar cheese: FoodCheeseWheel02A, FoodCheeseWedge02, FoodCheeseWheel02B  For the goat cheese: FoodCheeseWheel01A, FoodCheeseWedge01, FoodCheeseWheel01B 
    4. Avvoltoio
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      So the problem could be the language the game uses?

      I use Italian and the word Axe is translated as ascia
    5. kwamagg
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      Yeah, that's most likely the problem. You should translate the words in _KID.ini, then everything has to work. You can also write them here, then I will post the file as a language patch
    6. Avvoltoio
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      I tried to translate and now it works, I didn't translate the words katana and Halberd, because since they are not official TES weapons, I preferred to leave them like that.

      ; Cutting weapons
      Keyword = CTF_Weapons|Weapon|*Ascia
      Keyword = CTF_Weapons|Weapon|*Lama
      Keyword = CTF_Weapons|Weapon|*Pugnale
      Keyword = CTF_Weapons|Weapon|*Halberd
      Keyword = CTF_Weapons|Weapon|*Katana
      Keyword = CTF_Weapons|Weapon|*Coltello
      Keyword = CTF_Weapons|Weapon|*Coltellino
      Keyword = CTF_Weapons|Weapon|*Spada
      ; Objects to cut
      Keyword = CTF_Food|Potion|Pane
      Keyword = CTF_Food|Potion|Forma di formaggio Eidar
      Keyword = CTF_Food|Potion|Forma di formaggio di capra
      ; Objects that leave multiple identical sub-objects
      Keyword = CTF_DuplicateRemnantsFood|Potion|Pane

      I noticed that there is a problem if I try to hit the bread the already cut one duplicates it.
    7. kwamagg
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      Wow. I'll post it today. As for the bread, apparently I didn't take into account that half a slice and a whole slice are called the same. I'll post the fixed KID.ini as an update today too
    8. Avvoltoio
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      As for Katana I leave it like this since it is a weapon that has this name also in ITA.
      Instead for Halberd what is the mod that you use where this weapon is found? I want to see if there is an Italian translation so you can insert it inside the mod translated well. I know well that the word Halberd is translated in Italian as "Alabarda", but I want to check if they have translated it like this.
    9. kwamagg
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      I use Animated Armoury. I just looked it up, it does have an Italian translation
    10. aggressivefeline
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      idk why it cant work for me ;-; Maybe its incompatible with survival/survival mode improved? i dont think anything else would modify my food...
    11. kwamagg
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      I made the mod so that it would be as compatible as possible with all the others.
      If the survival mod changes the editorID, then that is the reason. I'm playing on version 1.5.97 and can't look myself. Maybe you could go into the game and click on any covered object, like bread? (It should be FoodBread01A)
    12. aggressivefeline
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      I'm on the newest update, here my load order the mod is enabled and active i know cus earlier i used the version that gave u a bounty when u slice food, i would get a bounty but no food cutting. and screenshot of the console window for a few food items here
      NVM
       its working now! - maybe you just need to wait for it to load maybe enter and exit an interior.
      i was testing it in the alternate perspective area at first then in Whiterun market stalls and it wasn't working, then i re enter the inn and hit some bread and it works :DD
    13. aggressivefeline
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      it works now but i have a different issue with it xd, when i hit a sliced bread it creates 2 more sliced breads, its a duplication glitch. does that happen for you?  
      Oh nvm i see fix
    14. kwamagg
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      Glad it worked! When looking at the load order I almost went insane thinking what could have interfered with the script. As for the bread, I posted the hotfix in the update files
    15. aggressivefeline
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      just gotta quicksave and reload to get it to trigger properly for me
    16. Avvoltoio
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      ; Cutting weapons
      Keyword = CTF_Weapons|Weapon|*Ascia
      Keyword = CTF_Weapons|Weapon|*Lama
      Keyword = CTF_Weapons|Weapon|*Pugnale
      Keyword = CTF_Weapons|Weapon|*Alabarda
      Keyword = CTF_Weapons|Weapon|*Katana
      Keyword = CTF_Weapons|Weapon|*Coltello
      Keyword = CTF_Weapons|Weapon|*Coltellino
      Keyword = CTF_Weapons|Weapon|*Spada
      ; Objects to cut
      Keyword = CTF_Food|Potion|Pane
      Keyword = CTF_Food|Potion|Forma di formaggio Eidar
      Keyword = CTF_Food|Potion|Forma di formaggio di capra
      ; Objects that leave multiple identical sub-objects
      Keyword = CTF_DuplicateRemnantsFood|Potion|Pane


      I checked the mod you use (Animated Armoury) and I confirm that the Katana remains unchanged, while Halberd becomes Alabarda.
    17. kwamagg
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      Great, I'll post it now
  7. MonkutPaik
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    If you cut someone's food it's not marked as stealing anymore
    1. kwamagg
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      Might have missed that part. I'll fix it in the update
    2. MonkutPaik
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      Thanks:)
    3. HellPaul
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      Maybe cutting other NPC's properties (food etc) should also trigger a wanted level such as if stealing, for immersion reason

      Like: "why the heck are you cutting my cheese???"
    4. kwamagg
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      Nice idea, I'll add this as an optional version
    5. L4ZYP0T8O
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      What, you don't like the idea of a nice stranger decked out in plate armor coming into your humble abode and slicing all your cheese for you, then leaving? How ungrateful. I swear the villagers are getting more and more entitled every year...
  8. CaptainRC
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    Think you can add the sliced goat and sliced eidar cheeses to the lists. You could slice the sliced eidar to seven slices and the sliced goat to six.

    BTW, thanks for the mod. Ever since I switched from iNeed to SunHelm, the function I missed from iNeed was that if you ate an entire cheese wheel, it counted as a slice and you got seven slices from the wheel in return. In SunHelm, you eat the entire wheel. This mod rectifies that.
    1. Tyrthemis
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      There may be an easy way to rectify that in xedit, whatever the method for making a 3/3 waterskin become a 2/3 water skin, thats what you want.  Might look in to this tonight

      Edit: Actually it may be a script that does it, I couldn't find anything in xedit.
    2. kwamagg
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      Yes, it's a script. By default you can only duplicate item, but not triplicate and so on.

      So if you need to make many of the same pieces, you should either try to break the rule that says FormLists don't allow duplicates and manually enter the same editorID multiple times in the xEdit exactly (because FLM will just ignore them).

      Or, which is the most effective in this case, but obviously long - manually copy the same item in xEdit, enter different form & editor IDs, and then put each as a leftover in the FLM.ini file.

      But, as it seems to me, it makes little sense (within the limits of realism), because after all, the player makes one strike. And it's unlikely that something can disintegrate into 6-7 parts. That's why I didn't make direct support for this
  9. nosferat2007
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    Oh hey.  Campfire:  Firewood- > Kindling -> Tinder. 
    1. MonkutPaik
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      +1
    2. HellPaul
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      +
    3. kwamagg
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      Just uploaded to the optional files
    4. Tyrthemis
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      Insane, good work.  The food part is whatever to me, but I may actually want to use realistic fire making now.  Do I have to have the main mod for it?
    5. kwamagg
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      Yes, the mod is needed, you can just drop everything you don't need from the _FLM.ini
  10. Arthenin
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    Interesting mod, thank you! :)