Skyrim Special Edition

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About this mod

Retexture & remesh of the Divines' shrines to an HD look with finer detail and alternate color schemes.

Port of mod with same name for Oldrim by Rengel, retouched by LupusHegemonia.

Permissions and credits
[as taken from the original mod's description at ]

All files have the resolution of 2048x2048, quadruple of vanilla Oldrim

Please endorse this file if you like it ^___^

PLEASE READ THIS when installing

This mod used both textures AND meshes so please install them else they won't work properly!


I thought the vanilla one was too simple, I couldn't really see any
detail at all. I noticed the file name was called akatosh hourglass so I
decided to make that attribute stand out as the centerpiece of the
shrine. Akatosh is the god of time, but the shrine wasn't striking

I designed and added scales from scratch to his snake-like body which wraps around a spherical structure that is
actually the hourglass of time; it now reflects light realistically like
glass, and if you look closely you'll see sand falling just like a real
sand hourglass.

Ren-Detail: The engraving on the sword reads 'Bormahu' which means father to the dragons; thought it would be a nice little detail.


Life and death, and its endless cycle. It didn't really hit me at all when I looked at the shrine in vanilla.

I got mostly inspired by its amulet counterpart, which is red. I thought
it made much more sense; red equals life and flesh. Made the two square
frames (the star around the sphere) different colors to represent Life
and Death as two seperate entities. Wanted the whole piece to be as
striking as possible.


I have to admit her shrine is quite nice in vanilla, however I think detail gets lost in its monochrome style.

Aedra of beauty, love and lust (some say), I decided to use more bold colors.
I used black to make it elegant and captivating, followed by a darker
purple and finally ends in pink, demonstrating its delicate femeninity.

Ren-Detail: Inside the pink petals, rests the water vessel. I added a little green leaf floating on top of the water.


It was a triangle alright. But that was it. Julianos is supposed to rule
over magicka and be the aedra of wisdom. Don't think anyone really got
any idea what kind of entity is being worshipped.

The original shrine files had such a beautiful design hidden by the dark complexion
of the shrine. Magic circles and an all-seeing eye etched into it. I
worked really hard to elevate the details but still keeping it from
being too flashy.

Ren-Detail: If you play around with your view, you will notice that it's actually very glossy.


Goddess of Air, the heavens and spirits and usually represented by birds. Did
you guys know the shrine is supposed to be a bird? I didn't notice at
all until I started working on it. Another beautiful shrine lost in its
dull colors.

I chose the nice blue-green hues to give you the impression of winds and freshness. The enveloping whiteness of the
shrine, should show the vastness of the sky she represents. It is
defintely a shrine that needs to be studied with the eye at least for a

Ren-Detail: You can see at the base, on the front and on the sides, little bluish-green wings that add to the overall detail.


The first shrine I ever worked on. It was very hard to figure out what to
change, it was a nice shrine on its own. So I decided to focus on
detail. A lot of detail.

I never really liked the face of the shrine; I always thought it was pouting and seemed restless. I edited so
she appears to be more feminine and pure, just like 'Madonnas' found in
classical paintings. I added a lot of carvings all over her design,
paying close attention without deviating too much from her style. I'm
pretty happy about it ^__^

Ren-Detail: I made mara's intricate background have a see-through feature. The vanilla version only had a black background.


The shrine most fun out of all visually in my honest opinion. But in
vanilla seemed too plain to go hand in hand with its quirky model.

I re-designed the horn completely to be made out of tusk and leather
wrappings. The water showering the bowl has nice subtle colors to
imitate water as close as possible. God of Charity and Mercy, what's
better than to show it through nice fresh endless water. The bowl it
sits is silver with little claws supporting it.

Ren-Detail: The stream of water coming out of the horn is actually transluscent.


A name that pops up a lot thorough the game, A mighty emperor and
dragonborn and now a part of the Nine Divines. His shrine, modeled after
a sword, didn't really scream mighty or strong at all. Was too dull.

Revamped the colors completely, giving it a rusty and dragon-like feel. Made the
blade a different color and more luminescent as to show divine power.

Ren-Detail: The Carved symbols at the base and hilt, and the golden design along the blade.


The simplest shrine of all, and probably one of the top that no one
remembers. It's dark-solid build just made it unperceivable unless
you're really up close.

The only thing I could do to help the little guy is to make it look like it's made out of a chromey material
so its alluring to the eye and its one of the first things you see when
you enter a room.

Works with any mod that uses the shrines, but not mods that edit them.
If you got a Texture Pack that edits the shrines but you want to use mine, just overwrite them with my files.

If using NMM, it should be straightforward enough; else, extract the contents of the folder into your data folder.
If it prompts you to overwrite anything, it means you have a mod that edits the shrines.

Now comes with a Fomod Installer so you can choose a mixture of original, alternate and vanilla shrines to your liking!!

People I want to thank
I want to thank these people for their deep support in my work <3