Skyrim Special Edition

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AndrealphusVIII TheBxushis and SkyLover264

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AndrealphusVIII

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About this mod

This mod repurposes several barely used NPCs that just get deleted by the game, after their quests.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
THIS MOD IS NO LONGER SUPPORTED, please use the new version found here.

Unsure whether to use BUVARP or WARP, read this article in which I explain the differences.

LE version available here.

This mod should be best be installed, before you have spoken to, or started any of their quests (see NPCs covered). If you don't, it might still work, but I'll be unable to provide any support.

Disclaimer


This mod is being shared as is, by request. I have used this mod for personal use for quite a while and decided to share it as it
is. Unfortunately, due to real life obligations, I will not be able to provide much active support. However, feel free to make any modifications yourself, using this file. (see permissions.)

Introduction

This mod gives new purposes to NPCs that are barely used in Vanilla. Mostly they are quest NPCs that get deleted by the game after their quests. Most of the NPCs I covered are recruitable and marriable, but some of them also got a new home and/ or daily schedules after their quests.

NPCs covered

  • Eisa Blackthorn: Recruitable after completing the Pale Lady quest. She will be at the inn in Morthal.
  • Kesh the Clean: Recruitable after The Only Cure quest. In addition, I also gave him a tent with a bed to sleep in.
  • Orthorn: Recruitable after the Hitting the Books quest. He will be at the inn in Winterhold.
  • Nelacar: Recruitable after the Black Star quest. If you take the option of the Black Star.
  • Anska: I gave her a home east outside of Windhelm, where she can be found. You can recruit her there after the A Scroll for Anska quest.
  • Salma: Recruitable after the Coming of Age quest. She will be at the Nightgate Inn, one ingame hour after you complete the quest. She will also bury Beem-Ja and a grave will be at the location where their camp was previously.
  • Valdr: Recruitable after the Moss Mother Cavern quest. I also gave him a home just outside Falkreath, where he can be found.
  • Maurice Jondrelle: Recruitable after the Blessing of Nature quest, after you've taken the sapling to Danica. He will be at the Eldergleam Sanctuary. I also gave him a new "Summon Spriggans" spell, which he will occasionally use.
  • Thomas: Available from level 1 (as well as the Frost Troll) + moved a bit down so you can better find him.
  • Torbjorn Shatter-Shield: Added a dialogue option to return Aegisbane, if you have it in your inventory, for a small reward. (Suggested by /u/Belsazar500 on the Skyrimmods subreddit)
  • Cairine: Added dialogue option to give her a potion of Cure Disease, for a small reward. (Suggested by https://www.twitch.tv/kiwifails )
  • Ogmund: Added a dialogue option to warn him during the Thalmor quest in Markath. Gives a gold reward. (Suggested by https://www.twitch.tv/kiwifails )
  • Stands-In-Shallows: Added a persuade dialogue option to help him get rid of his addiction + offer him a potion of cure disease, as alternative to the Some Light Theft quest. (Suggested by https://www.twitch.tv/kiwifails )
  • Shahvee: Recruitable after the Shavee's Zenithar Amulet quest". She has been edited to work as a support, being more useful at unlocking doors and chests as long as it legal, as she has a good heart. (originally from Unique Common NPCs by TheBxushis)
  • Shavari: After you reach Esbern in the Ratway in A Cornered rat, there will be an option for you to inform him about spies. This will open a new dialogue topic for Shavari. Make sure to have killed all the Thalmor in the Ratway Warrens, before you meet her, or she will still be agressive towards you. In Skyhaven Temple, after you've talked to Esbern, she will send you an apology note. After that, she's recruitable as a follower in Riften. In addition to being a follower, she will able to make certain items for the player. (originally from Unique Common NPCs by TheBxushis)
  • Malborn: After the Diplomatic Immunity quest, if Malborn survives and you involve Brelas in the mission, you can suggest them to take shelter at Skyhaven Temple. They will NOT become followers, though. Similar to Etienne Rarnis in the Vanilla game. (originally from Unique Common NPCs by TheBxushis)
  • Brelas: See above. (Malborn) If you save her, she will be marriable. (but NOT a follower) (originally from Unique Common NPCs by TheBxushis)
  • Selveni Nethri: Recruitable in Falkreath, after you saved her in Southfringe Sanctum. (originally from Unique Common NPCs by TheBxushis) After you saved her, she can be found in a tent near the lumbermill in Falkreath. If you have problems with her follower dialogue appearing, please make a save and reload. This should resolve the issue. (hopefully!)
  • J'datharr: You can now bribe or intimidate him. After which he will move to Solstheim to serve a neutral gray NPC there. He will NOT become a follower. (originally from Unique Common NPCs by TheBxushis)
  • From-Deepest-Fathoms: Reintegrated to Riften after the Unfathomable Depths quest. Marriable, but NOT a follower. (originally from Unique Common NPCs by TheBxushis)
  • Deep-In-His-Cups: Reintegrated at Windhelm after the A Night To Remember. Marriable + recruitable as follower. (originally from Unique Common NPCs by TheBxushis)
  • dunWatchRiverWolf, renamed to Scruffy (Wolf in White River Watch): Recruitable as pet if you rescue him. (originally from Unique Common NPCs by TheBxushis)
  • Arvel the Swift: Added an option to bribe or intimate him to hand over the Golden Claw and spare his life, in the Golden Claw quest. If you succeed the intimidation/bribe check and he has given you the claw, he will run to the Ragged Flagon in Riften and become a member of the Thieves Guild. You can also recruit him there as a follower. (originally from Unique Common NPCs by TheBxushis, but tweaked by AndrealphusVIII)
  • Nubaree (RDO NPC): She can be found in Riften. She's hirable after the "Taking Care of Business" quest from the Thieves' Guild questline. She's a trainer in Alteration and has been made to look visually different from From-Deepest-Shadows, as well as given some more background. (originally from RDO, but tweaked in Unique Common NPCs by TheBxushis)
  • Razita (RDO NPC): She's already a follower in RDO and travels with the "Whiterun Khajiit Caravan. In BUVARP, many unused/limited elements were added used to give more her depth. For instance, not all Caravans survive the long roads of Skyrim. While travelling through Skyrim, you may encounter some dead Khajiit, either on the road or in bandit camps. They will carry notes, explaining more about them and Razita. To avoid spoilers, we'll keep it at that. (originally from RDO, but tweaked in Unique Common NPCs by TheBxushis)
  • Golldir: After his quest Ancestral Worship in Hillgrund's Tomb, you can find him in the Vilemyr Inn in Ivarstead, where you can recruit him as a follower. He's also marriable. (provided by SkyLover264)


New NPCs covered in v0.7 and onwards


  • Agmaer: Before Dawnguard has started (level 10 in Vanilla), he can be found at Chillridge Farm, a goat cheese farm near the Hall of the Vigilant, where he lives with his sister (Sitild), mother (Antild) and pet dog (Snow). (All three NPCs have been added by this mod.) Made his "Pa's axe" unique, stats similar to a Nordic Axe and given an unique enchantment. When you meet him in Dayspring Pass, he'll have more dialogue options.
  • Threki the Innocent: If Riften is taken by the Imperials, she can be found in town, instead of jail. (USLEEP/USSEP just disabled her in that case.) (suggested by Jinxxed0)
  • Hefid the Deaf: Given a persuade option to calm her down, instead of running away. (high speech check requirement since she's deaf!) If you succeed to persuade her, she'll have beggar dialogue and you'll be able to give her gold. (suggested by QueenJenny.)
  • Knjakr: Given option to intimidate him, so he won't attack you. If you succeed, he'll have beggar dialogue. (option to give gold) (suggested by iMACobra.)
  • Salvianus: Given beggar dialogue. (option to give gold) (suggested by QueenJenny.) (I wanted to make him more indepth, but failed to find a suitable approach.)
  • Thorald Greymane: If he survives the Missing in Action quest, he can be found in the Palace of Kings in Windhelm, after the quest is done. (suggested by nottadoctor.)
  • Avulstein Greymane: If he survives the Missing in Action quest, he can be found in the Palace of Kings in Windhelm, after the quest is done.
  • Geirlund: If he survives the Missing in Action quest, he can be found in the Palace of Kings in Windhelm, after the quest is done. (suggested by Nezach14.)
  • Vidrald: If he survives the Missing in Action quest, he can be found in the Palace of Kings in Windhelm, after the quest is done. (suggested by Nezach14.)
  • Sinding: Overhauled the Ill Met by the Moonlight quest, in addition to the two option to kill Sinding or kill the hunters, a third option to convince the hunters (to give up the hunt) is now possible. This will eventually lead to another ending, which I won't spoil. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Mirael the Prayer: New hunter of Hircine NPC (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Drea the Sister: New hunter of Hircine NPC (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Aranborn the Unworthy: New hunter of Hircine NPC (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Batum gra-Bar: This NPC will always die during the Ill Met by the Moonlight. If you haven't started the quest, you can find her in Riften Jail. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Ma'tasarr: This NPC will always die during the Ill Met by the Moonlight. If you haven't started the quest, you can find him in Riften Jail. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Hoddreid: This NPC will always die during the Ill Met by the Moonlight. If you haven't started the quest, you can find him in the Jarl's longhouse of Falkreath, where he functions as Court Wizard and sells stuff. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Rissing: If this NPC survives Ill Met by the Moonlight, he will travel between Winterhold and Ivarstead. He will also be marriable. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Tsrasuna: If this NPC survives Ill Met by the Moonlight, she can be found hunting near the Thalmor Embassy, spying on them. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Torkild the Fearsome: If this NPC survives Ill Met by the Moonlight, he will travel between Winterhold and Ivarstead.(originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Yar gro-Gatuk: If this NPC survives Ill Met by the Moonlight, he will go to Karthwasten where he'll work for the Silverbloods. He's the father of Mazgak gra-Gatuk. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Eriana: If this NPC survives Ill Met by the Moonlight, she will be guarding an escort of the Vigilants of Stendarr. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Ra'kheran: If this NPC survives Ill Met by the Moonlight, he can be found near Clearpine Pond, where he will work as alchemist. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Heratar: If this NPC survives Ill Met by the Moonlight, he will court Grosta at Heartwood Mill. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Ahjisi: If this NPC survives Ill Met by the Moonlight, she will work as an extra guard for Ma'dran's Khajiit caravan. She will also be marriable. (originally done by TheBxushis, but tweaked by AndrealphusVIII)
  • Mazgak: (unused in Vanilla, reintroduced by Cutting Room Floor) Renamed to "Mazgak gra-Gatuk". If this NPC survives Ill Met by the Moonlight, she will go to Karthwasten where she'll work for the Silverbloods. She's the daughter of Yar gro-Gatuk. (Reintroduced by Cutting Room Floor by Arthmoor, given additional content after quest by TheBxushis, tweaked by AndrealphusVIII)
  • Thjollod: (unused in Vanilla, reintroduced by Cutting Room Floor) If this NPC survives Ill Met by the Moonlight, he will travel between Winterhold and Ivarstead. He will also sell stuff. (Reintroduced by Cutting Room Floor by Arthmoor, given additional content after quest by TheBxushis, tweaked by AndrealphusVIII)
  • Viding: (unused in Vanilla, reintroduced by Cutting Room Floor) If this NPC survives Ill Met by the Moonlight, he will replace Hoddreid (see earlier) as Court Wizard in Falkreath. As he uses the default MaleNord facegen preset, I change his face to be more unique. ... (Reintroduced by Cutting Room Floor by Arthmoor, given additional content after quest by TheBxushis, tweaked by AndrealphusVIII)
  • Sven: Renamed to "Sven Hildeson". Removed level cap and increased stats. Will offer speech training to the player, if the quest A Lovely Letter ends in his favor. This is done to make him more of viable alternative to Faendal.
  • Roggi Knot-Beard: Boosted his stats, removed level cap. Will offer training in Block, after Dungeon Delving quest (to get his family shield) is done.
  • Adelaisa Vendicci: Boosted her stats and removed her level cap.
  • Brelyna Maryon: boosted stats + removed level cap
  • Vigilant Tolan: Given a dialogue option to convince/persuade him to stay at Fort Dawnguard, after you first meet him. Later on, you can recruit him as a follower.
  • Bjartur: If the Stormcloaks win the civil war and conquer Solitude, she will be freed from Castle Dour Jail and can be found in the Winking Skeever.



Requirements


FAQ

Q: Will you implement <NPC name> as well?
A: If we find enough content, we might, but only eventually. When? Soon™ Update: These edits will likely be done in a seperate mod.

Q: Will you upload this to bethesda.net, and/or convert to PS4/Xbox One?
A: I won't upload this mod to bethesda.net or any consoles, myself. But feel free to do so yourself, if you want. (see permissions) Xbox One version is in theory possible to convert, PS4 isn't. (no custom assets.)

Q: Will you do the same for any other game?
A: No, but feel free to borrow ideas from me.

Q: There are a few conflicts with USSEP.
A: Yes, there is 1 intentional conflicts:
- Maurice Jondrelle no longer set to cowardly, because otherwise you won't have much use of him as follower.

Q: How is compatibility with city overhauls?
A: BUVARP makes edits to Falkreath, Karthwasten, the area east of Windhelm and the area east of the Hall of the Vigilant. Without a proper patch, you'll get objects clipping and potential navmesh issues. I don't have any plans to make any patch and/or any seperate versions without those edits myself, however I allow others to do so.

Q: Will you make a version that doesn't require USSEP, RDO and/or Cutting Room Floor?
A: No, I don't have any plans to make any seperate versions myself, however I allow others to do so.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.