To anyone still in the comments here, I've run into an issue. Most helmets are invisible when worn after running this module, and this has never happened before for me. Any advice?
Does anyone have any suggestions for running this against huge mod lists ? zEdit not supporting ESLs or their like just kills me - I'm trying to think of a way to get this working without having to put together a dedicated profile with all my mods that have armors in them (aka brute forcing the issue). Figured I'd ask, hopefully someone smarter than me has an idea, I'd love to use this on my new playthru.
can someone explain the instructions to me like im 5?? i followed them to the best of my ability but the script doesn't work, and i dont know what i did wrong since the instructions aren't,,, particularly clear to me
I don't understand at all what's going on. I have ZEdit 0.6.5, and I have no ZPatcer, no reaction to ctrl shift P, no sign whatsoever of the ears show, no way to build a patcher. What the hell is going on? This is really pissing me off!
I had to go back to a different guide that explained how to install the Enchantment Fix. Forget CRTL shift P (doesnt do anyhting for me, might be an old-shortcut). Download the file from here, and extract that with winrar - don't have to select the extact into option, this will make a secondary folder wich just might screw you up. Now the copy the folder wich directly contains the .js and .json files (aka the hishy-khajiit-ears-show folder) directly into the MODULES folder, inside your installed zEdit folder. From here on everything should be good to go, Start zEdit up and it will be listed underneath the zPatch options now.
I was wondering if you might be able to make a similar patcher that removes the tail tag from cloaks so that they no longer hide your beautiful khajiit/argonian tail!
I've done this before but it turns out it looks stupid - the tail clips constantly through the cloak as you walk. Ended up looking way worse than the lack of the tail, which is easily enough explained by the tail being hidden behind the cloak.
Some people just prefer tails being visible - plus some people have tail/cloak physics mods (cough cough me, can't link the tail physics due to Nexus rules on piracy) that negate the problem and make it look even stupider for them not to have tails. I had to manually edit my files in xEdit, but I'm pretty good at that. It would be awesome if someone could make a script for people who are less familiar with xEdit and/or don't have the patience for manual patching so they could have that.
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Is it possible to make this compatible with creation club armor?
Thanks in advance.
Figured I'd ask, hopefully someone smarter than me has an idea, I'd love to use this on my new playthru.