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Adds customizable hotkey (default is G) that can be used when pointing at the target to have your summoned and reanimated minions try to initiate combat with it.
Kinda. Try is important word here. Don't want to have your expectations too high.
It works somewhat reliably at small-to-medium range outside. It is very unreliable inside and at long range. Nano brains of summons can have them tripping over their own feet and forgetting about enemy they have active combat state with.
Because summons starting combat doesn't make player start combat automatically, after 6 seconds (to give summons time to engage) player is marked as attacker too.
Hard requires Simply Order Summons. Won't work without changes there.
Is done with Papyrus, so if you have high script lag, expect your minions response to happen with delay.