This is literally the best mod i've ever seen, truly one of the skyrim mods of all time. Seriously. For all you twitch chat lovers, This is poggers. Good job iFanatickle, truly one of the modders of all time. Big bow signing off. <2
hello! i tested this mod and a love the concept, but, for me, the long bows need to be a little tiny, just a little, and the long bow distribuition is broken, in lvl 01, i found, glass, elven and enboy long bows in hunter cabins and lvl level bandits. For me, lvl 01 only when, elven is for elves, orshi is for orcs, imperial for the legion, bandits uses only hunter and long variants and the rest do not drop at all, only for forge.
I found some inconsistencies in the WACCF patch, mainly the damage of Orcish Bows being smaller than the Dwemer and Elven ones. Could you please align the damage and other elements of the bows with WACCF standards?
Hi there! I don't use that mod, but from what I can tell, yes, it would need a patch -- it looks like RoM adjusts the Nightingale Bow, Auriel's Bow, and the Dwarven Black Bow of Fate. It'd be a pretty quick fix to make it compatible with my changes. I'll have something out later today to patch them.
It took a lot less time than I anticipated. RoM patch is up. I recommend plugin load order as follows:
Reliquary of Myth.esp BowsRedone.esp bowsredone_RoM.esp
I'm loving this, thank you for sharing it. I use the mod MorFAST which increases draw speed with archery level, and by level 30 the short bows were pretty broken lol. Not a complaint or anything to do with your mod, just a fun bit of overpowered synergy that made me kind of wish you had made the Zephyr short :)
This looks really cool, sad it's locked to simonrim considering I prefer enai for combat stuff. I'll come back to this if I ever use thaumaturgy again though (:
This looks like a great mod, so I can't wait for the non-simonrim version as I don't use any of the mods listed. In the meantime... downloaded. Just for a space keeper/support.
Appreciate the download! Just so you know, I have been working nightly on this, trying to knock out all of the patches needed. As it stands, a full rework of the mod has been done and completed, with other bows getting fixed/included (Auriel's mesh fixed, and Bound Bows being split into two different types as well).
I expect these updates to be done tomorrow night, or on Saturday. Sorry it has taken so long, I want to make sure it is done right!
Could you provide more Long Bows for other materials, like Nord Hero, Golden Saint, Dark Serucer, Amber and Madness of CC Saints & Seducers or a Short Wood Bow to complement vanilla Long Bow?
Nord Hero should already be included. I am also working on a patch for the Creation Club content! Unfortunately, my schedule is quite busy, so I probably won't have this out until tomorrow or the next day.
Glad that someone else thinks about the bow distinction in SkyRe, it makes me want to go back to it often haha. Same with the Pull/Push spells. Thanks for this!
27 comments
Seriously.
For all you twitch chat lovers, This is poggers.
Good job iFanatickle, truly one of the modders of all time.
Big bow signing off.
<2
I'll have something out later today to patch them.It took a lot less time than I anticipated. RoM patch is up. I recommend plugin load order as follows:
Reliquary of Myth.esp
BowsRedone.esp
bowsredone_RoM.esp
Summermyst has a patch on the way, just about finished with it. Just have to adjust SkyPatcher! Expect it by tomorrow :)
I expect these updates to be done tomorrow night, or on Saturday. Sorry it has taken so long, I want to make sure it is done right!