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  1. Sansolo77
    Sansolo77
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    I'm currently working on an MCM for this mod. Required Handling will be configurable, as well as how often the script that adds and removes the spell updates. No current estimated time, as I am facing technical difficulties with SKSE functions not being able to be compiled. I may completely remake the mod to resolve this with CommonlibSSE NG.

    Old version will still be available for those without SKSE, use older Skyrim versions such as 1.5.97, wish to port to other platforms, or for those who don't wish to download SKSE or have an extra MCM.
    1. Sansolo77
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      This is taking quite a while. But I promise I've been working on getting this whenever I can. I just simply cannot get the MCM to show up. If anyone has experience with MCM Helper and is wishing to help, please either message me, or comment here. I check nexus multiple times throughout the day, so I'll most likely respond to the message within a few hours. The help would be greatly appreciated, as I am still brand new to this.

      Edit: I have now released the MCM Version. The old version is still available if you would rather not have an MCM or configurable options. You can still change the requirement in the script source, just remember to recompile after you do so.

      Edit 2: next update will include many more MCM options, further cleaned arena, script optimizations (if possible), and overall improvements with whatever I can come up with. Feel free to comment any recommendations or feedback, as it helps more than you know. Once I learn a bit more of how nexus text formatting works, I'll update the mod page to make it a bit cleaner, and at some point I'll implement benefits to using the arena. I want it to be an area where the player can actively hone their skills in an immersive way. I like the idea of having a sort of "mind palace" to train in. I'm thinking of making a configurable timescale for when you're in the arena, but I don't know if having it is 100% safe for the game. I'll do some testing and look into it.

      Edit 3: I'm changing permission, I don't know why they were partially closed. They're now almost fully open :) just please credit me and the original author.
  2. MhOuIhy
    MhOuIhy
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    Excuse me, where is the arena? I downloaded it, but couldn't find it in the game.
    1. Sansolo77
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      You can earn the spell to teleport to the arena by reaching 100 total skill between One Handed and Two Handed (this is the default.) If you don't like this amount, you can configure the amount in the MCM. If you simply want access to the arena right away, you can either toggle the "cheat spell" option in the MCM, or just download the original "Unnamed Arena" mod.

      Edit: if you have any suggestions for me clarifying the mod description, please tell me. I am not the best with describing things, so it may not make total sense to people other than me.
  3. BurnsofWhiteFire
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    Just to clarify, this adds a power to teleport you to the arena at 100 skill, does that mean this removes the NPC that teleports you to the arena?
    1. Sansolo77
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      There was never an NPC that teleported you to the arena. At least in my testing I didn't find anything related to the spell being part of an NPC's dialogue, inventory, or behavior.
      I can most definitely look into adding an NPC if you so wish however :) It fits my vision of the mod, it'll just take some time to figure out how to implement. I also have some other projects I plan to publish sometime soon and work on, so the expected time of release for that NPC update may change depending on those and some external factors.

      Sorry for the late (and rant) reply too by the way. I took a break from nexus mods and Skyrim all together for about a month ^^'
  4. TheTaxEvader01
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    Hell yea 
    1. Sansolo77
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      RAHHHHHHHH
  5. Sansolo77
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    i forgor to test the mod -_- i'll upload some fixes in a second.

    Edit: Got that done. Wish me luck getting Variable Swapping to work ;-;

    Edit 2: Sorry it took so long for this ^^' I've been busy with making another mod, life, and being a bit burnt out lately. Next update should be the big one, adding enemy spawning and maybe location changing. It might take a while, as I need to find a good and efficient way to make a list of all enemies in ones modlist, but I'll figure it out eventually. Please feel free to give feedback and recommendations!!!