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JellyFishInLoop

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JellyFishInLoop

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42 comments

  1. LittlePii
    LittlePii
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    does it work with BFCO?
    Because I can't make it work with it, I use CFPAO but deleted the dagger animation, still didn't work
    1. JellyFishInLoop
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      It should work, it shouldn’t even conflict with CFPAO because my animations have higher priority.
      BFCO only prevents you from using RMB+LMB dw attacks
    2. LittlePii
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      it does showed up on my OAR list, I check it yet it doesn't play
      I've disable the CFPAO animation, but it just turned into vanilla animation, and no animation log being played

      now, I know this is a dumb question, but does the dual parry necessary? I already have Dual Wield Parrying Reimplementet mod, so I think it do the same
    3. JellyFishInLoop
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      The only thing that comes to my mind is that the path to the animation files is too long and OAR does not read them (OAR has this strange problem). Try shortening the folder names to a couple of characters in my mod.
      After this, the animation variants settings will be lost, they will need to be set again in author mode
      Screenshot from another mod, the point is to set sequential mode in all folders with animations variants and set the order
    4. LittlePii
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      I tried changing the name, changing the directory (which I think is dumb), it's still the same, there's no file being replaced.
      it shows like this 
      
  2. DvineDK
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    I've set up the throw as you did, but it just bashes instead?
    1. DvineDK
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      it even worked, but I don't know what happened?
    2. JellyFishInLoop
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      Most likely the MCO broke the first person behavior, as usual
    3. DvineDK
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      I don't use MCO, so idk I probably did something wrong, but it did work, and now it doesn't so im just confused.
  3. Milota50
    Milota50
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    Hi. Your mod works and looks great. I feel like a real ninja!
    However, I noticed the following: when I press the “two-handed blocking” button (it's CGO feature), the daggers play some long weird animation (0:47 on your introduction video) and only then block.
    The problem is solved by disabling "Non Combat Dagger Spin Block" submode in OAR. In this case, the blocking starts immediately.
    Do you have any ideas?

    Also there is a conflict with 1H Dagger walk animations from Comprehensive First Person Animation Overhaul.
    I would really like to use your double dagger animations and single dagger animations from CFPAO. 
    1. JellyFishInLoop
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      This is not a problem, it was supposed to be something like an inspection animation that only works outside of combat.
      You can resolve “conflicts” with other mods by changing priorities in OAR
  4. NoctisXD
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    For some reason, when i throw the knife i don't do any damage and the npc don't react to it 
  5. Mithras666
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    First of all, jungle dnb in the video was an amazing choice hehe. Second, I LOVE this mod and I wish you made animations for every single weapon, especially ones that work well with CGO, because to us first-person peasants, I think CGO is the best combat mod ever made!!
  6. xiudandou
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    The following is an automatic translation that may be misunderstood
    I love what you do
    Work Today was supposed to be another day of wasting time in Skyrim
    But this mod evokes my passion
    I immediately opened a new file to enjoy first person
    If you count it on whether it makes me happy or not, this is what I think is the best mod of the year
    Maybe that's a bit of an exaggeration, mainly because I've been playing third-person games for too long
    I'm kind of tired of those wonderful moves

    By the way, I asked if attack speed affects animation speed
    1. JellyFishInLoop
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      These animations are for default, vanilla behavior, so should be compatible with everything that is compatible with Precision, effects, perks, etc
      (in fact, almost all animations, except the throw, can be done without precision dependancy. But now there will be bad hitframe timings)
  7. Maxxc2
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    Help I can't open my game anymore
    1. JellyFishInLoop
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      unluck =(
  8. FHVvip048
    FHVvip048
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    I like it. Everything else is fine, but I'm not responding to the dagger throw, and I've already set it up as requested. Can you help me?
    1. JellyFishInLoop
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      should work like a left hand attack, maybe mco prevents this or some other mod that remaps the power attack/block button here
    2. FHVvip048
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      I'm not using mco...I use bfco,I really want to use it,I'll try again
  9. SwordMasterA
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    dude this is actually really awesome, i would love to see the rest of the weapons and more first person animations done by you! I hope you keep at it!
  10. SarSean
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    I may be stupid, but whats the button for the throw attack? I did activate it in OAR but i really dont know what buttons i havent tried. I thought its the dual wield power attack but it wasnt working hehe. Still though great mod!
    1. JellyFishInLoop
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      it's on the gif.....
      left hand attack (left mouse button)
    2. SarSean
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      Yeahh i just block when i press left hand even if i make the priority like 3 million or something, maybe its an issue with ADXP MCO, is there a way to just make it the dual wield attack button or the power button do i have to use hkanno i totally forgot it lol
    3. JellyFishInLoop
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      just rename the animation file to the attack you need
      (mco breaks the first person gameplay a lot unfortunately)
    4. SarSean
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      Dude, is this real? omg its that easy thank you hehe