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Jelidity

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Jelidity

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About this mod

A close to vanilla modular overhaul of various perk trees aimed at unblocking access to game mechanics and improving consistency with various elements introduced after the game's release, such as Anniversary Edition content.

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Translations
  • Mandarin
Changelogs
This is a simple mod to overhaul perk trees that I made for myself to get what I mostly want from a perk overhaul without needing to do much patching. Sticks close to vanilla while trying to expand the scope involved to account for changes made since their initial design in 2011, accounting for crossbows, more summons and multi-element spells as well as seeking to remove mechanics from behind perk locks whilst leaving the benefits that come with them contained in the perk tree.

The mod has been made modular, with each tree selectable individually as its own esl flagged plugin.

Perk Trees
Smithing
  •     Merged vanilla branches into single progression. No recipe tweaks necessary. taking the perk gives both corresponding vanilla perks for Light/Heavy
  •     Split tempering from crafting, two tier perk for all equipment, not keyword specific
  •     New perks for mining output and leather to leather strip efficiency. COMPATIBILITY NOTE: This option includes an edit to MineOreScript and will conflict with any other mods that do so.
    
Heavy Armor
  •     Matched Set replaced with Rigid Defense, giving extra armor per piece of heavy armor (and extra if not wearing any light armor). Overall total is the same, but removes keyword specifics for compatibility.
  •     Swapped Rigid Defense and Well Fitted.
Block
  •     Power Bash made available without taking perks.
  •     Deadly Bash now has a lower tier version that replaces Power Bash's perk
    
Two-Handed
  •     Sweep made available without taking perks.
  •     Sprinting power attack made available without taking perks
  •     Great Critical Charge now only adds its effects to the sprinting power attack, without gating the attack itself
    
One-Handed
  •     Sprinting power attack made available without taking perks
  •     Critical Charge now only adds its effects to the sprinting power attack, without gating the attack itself
    
Archery
  •     Eagle Eye made available without taking perks.
  •     Perk descriptions updated to include references to Crossbows and Bolts where applicable
  •     Critical shot does not apply to Crossbows
  •     New perks added for Crossbows that give them bleeding damage
  •     Arquebus Addon: Adds perks for Arquebuses that make them deal lingering fire damage and updated other perks to account for their existence.
    
Light Armor
  •     Matched Set replaced with Nimble Defense, giving extra armor per piece of light armor (and extra if not wearing any heavy armor). Overall total is the same, but removes keyword specifics for compatibility.
  •     Swapped Nimble Defense and Custom Fir in the tree.
Sneak
  •     Silent Roll made available without taking perks.
  •     Deadly Aim only applies to bows, not Crossbows
    
Lockpicking
  •     No Changes
    
Pickpocket
  •     No Changes
    
Speech
  •     No Changes
    
Alchemy
  •     Rearranged perks. Poisoner no longer requires Physician and Experimenter/Green Thumb are now their own branch
  •     Increased base poison uses to 4
    
Illusion
  •     Dual Casting made available without taking perks and has had its cost reduced from 2.8x to 2.1x. Effect multiplier remains at 2.2x
    
Conjuration
  •     Dual Casting made available without taking perks and has had its cost reduced from 2.8x to 2.1x. Effect multiplier remains at 2.2x.
  •     Bound Weapon perks updated to give a better progression and make Soul Trap not required to progress (Inspired by an older mod of mine)
  •     Perk descriptions altered to refer to summons rather than atronachs due to more variance than at Skyrim's release
  •     Beyond Skyrim patch: extends bound weapon changes to bound weapons.
  •     Arcane Archer patch: extends bound weapon changes to bound quiver. This only gets applied when not using as part of the bound bow so the effect does not double.
    
Destruction
  •     Dual Casting made available without taking perks and has had its cost reduced from 2.8x to 2.1x. Effect multiplier remains at 2.2x.
  •     Rune Distance made available without taking perks
  •     Merged elemental perks into one branch to remove overpowered interaction with multi-element spells.
  •     New perk branch for boosting Concentration destruction spell damage
  •     New perk for giving elemental resistance based on equipped elemental spells
  •     Optional patch: split the merged top level elemental spells into their own perk
    
Restoration
  •     Dual Casting made available without taking perks and has had its cost reduced from 2.8x to 2.1x. Effect multiplier remains at 2.2x
    
Alteration
  •     Dual Casting made available without taking perks and has had its cost reduced from 2.8x to 2.1x. Effect multiplier remains at 2.2x
    
Enchanting
  •     Merged Element effects into one to reduce the effect it has on Chaos spells.
  •     New perk for weapon enchantment efficiency (two tiers)
  •     Ammo Enchanting addon: adds a perk that allows making more enchanted arrows at once.

Compatibility
This mod is, at its heart, a perk overhaul, so will have issues when used alongside other perk overhauls. I designed this around using Constellations in my own load order, which is fully compatible without a patch.