Hi, first of all thanks for your work about this old but wonderfull mod.! I wish to ask you if you can make two patches for this mod, one for Lanterns of Skyrim II (cause I've found some clipping problem with that mod active) and one for Khajiit has wares, 'cause using the two mods together makes a crack in the landscape at the base of the tavern, it is easily seenable in the small coltivated terrain next to it. I have tried to remove each mod that More Informative Console told me that touches that cell and only removing Khajiit has wares the problem was solved. If you can I would suggest a patch for Immersive Laundry too 'cause in the same tavern area the laundry is clipping. Not a big problem for me 'cause I can easily repositionate it in game, but a patch will be better. I hope that you will go on with this work 'cause again this is my favourite Dawnstar replacer of all Nexus! Have a great year!
Thank you very much for your patches! Minor City Dawnstar is an underrated mod in my opinion. That's why it was sad to see it not getting patch support with other more popular mods.
May i ask if you are planning on making one for northern roads, sometime in the future?
Glad to hear you appreciate my patches :) I don't use Northern roads myself, but I don't mind putting it on the to-do list, I believe that you wouldn't be the only one I'd be helping out there :) Agree with you on the underratedness of this Dawnstar Overhaul. It's pretty much the only one I feel really content with, although it could use some optimising. maybe helping it with patches can convince the original author to do a bit of that :P
Hey! quickly wanted to come back to your request, I just took a quick look in CK what things look like when loading those mods simultaneously, but I'm not finding a lot that visibly conflicts, as far as I can tell, Northern roads doesn't actually add items in the city itself that need patching. was there a specific problem you were running into?
Ah I see, I did overlook that, didn't swivel my camera much when scanning for things. That's landscaping yes, probably at the border of two cells and both mods alter the same cell there, can you tell me what cell you are in at that position? ( here's a useful tool to help you if you don't know how to figure that out ingame: https://modmapper.com/ )
Edit:
Found the place, thats the cell border between 6,22 vs 6,23
Still, that seam does not show for me, I have stables filled with snow instead :P probably we have the stuff loading in reversely. Either way, I can make a quick patch that adds a few minor terrain tweaks in cells 6,23 & 6,24 loading that in after both mods should resolve this issue regardless of the loadorder.
Hello! Thank you very much for this! I did a thorough check of the road and the surrounding areas and everything seems to work well now! Thank you very much once again! ^_^
10 comments
I wish to ask you if you can make two patches for this mod, one for Lanterns of Skyrim II (cause I've found some clipping problem with that mod active)
and one for Khajiit has wares, 'cause using the two mods together makes a crack in the landscape at the base of the tavern, it is easily seenable in the small coltivated terrain next to it. I have tried to remove each mod that More Informative Console told me that touches that cell and only removing Khajiit has wares the problem was solved.
If you can I would suggest a patch for Immersive Laundry too 'cause in the same tavern area the laundry is clipping. Not a big problem for me 'cause I can easily repositionate it in game, but a patch will be better.
I hope that you will go on with this work 'cause again this is my favourite Dawnstar replacer of all Nexus! Have a great year!
May i ask if you are planning on making one for northern roads, sometime in the future?
Agree with you on the underratedness of this Dawnstar Overhaul. It's pretty much the only one I feel really content with, although it could use some optimising. maybe helping it with patches can convince the original author to do a bit of that :P
The road outside dawnstar seems to have conflicts with northern roads. This seems to be a landscape problem? if im not mistaken..
Edit:
Found the place, thats the cell border between 6,22 vs 6,23
Still, that seam does not show for me, I have stables filled with snow instead :P probably we have the stuff loading in reversely. Either way, I can make a quick patch that adds a few minor terrain tweaks in cells 6,23 & 6,24 loading that in after both mods should resolve this issue regardless of the loadorder.