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Kladoss

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Kladoss

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18 comments

  1. xfiles2007
    xfiles2007
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    LOOT is reporting the formIDs in some of the records are out of valid range for an esl plugin and it could cause save data damage
    1. jadefamily
      jadefamily
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      me to
    2. jadefamily
      jadefamily
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      still having that issue esl, but its in the game but another issue is that no soul tokens are appearing in the game, i killed many NPCs but the tokens dont show up. is there any way i can get them in game and not from console command or mods that add thing from the game/cheating.

      thank you.
  2. jadefamily
    jadefamily
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    you think this is ESL but loot said its not ESL, please fix this
  3. this mod seems really cool but I can't get it to work, it's near the bottom of my load order and I got 5 shards, once, that's it.
  4. NappaForPope
    NappaForPope
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    This would pair well with the mod Surfeit of Souls - A Passive Soul Trap System https://www.nexusmods.com/skyrimspecialedition/mods/59861 .  I did something similar to this with Passive Soul Absorption https://www.nexusmods.com/skyrimspecialedition/mods/96164?tab=description , by combining it with Your Soul Is Mine - Soul Gem Relinquishment https://www.nexusmods.com/skyrimspecialedition/mods/30881 .  
  5. TheGreatDemon
    TheGreatDemon
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    Do the buffs last forever, or are they similar to effects from certain potion types that only last for a set duration?
    1. Kladoss
      Kladoss
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      They last forever, or at least supposed to. Its intended to be like improving your soul to an extent
    2. TheGreatDemon
      TheGreatDemon
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      Aight. Sounds interesting!
  6. DnVun
    DnVun
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    Hello. So, I cast a Soul Trap on an enemy, my minions killed him - and nothing happened. What did I do wrong? Could you please explain how this works in your mod?
    1. Kladoss
      Kladoss
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      The code works by adding a script to the effect the Soul Trap magic effect attached to the soul trap spell and enchantment.

      Inside of the script, its basically: 
      Was the enemy already dead when you casted Soul Trap?
      Is the target dead at the time of the effect end?
      Is the player the one who casted Soul Trap?
      If true to all three, then add Soul Tokens based on the Soul Size of the NPC (petty, lesser, common, greater, grand).

      If the Soul Trap spell ends before the target's death then you won't get any tokens either.

      I didn't test this with other mods, so if something is overwriting that effect, the script I have might not be attached to it anymore. Can you give me your load order?
    2. DnVun
      DnVun
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      Sure (#18 in the modlist):
      https://drive.google.com/file/d/1rde_jwluqe4du23kZQ8qd4rKD26HVR4n/view?usp=sharing
    3. Kladoss
      Kladoss
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      If you used the spell trap spells from your spell mods, it wouldn't have applied the effect I edited from the base game. I am currently working on a different method of applying the effect. One that would be more compatible with spell mods with custom soul trap spells. 
    4. DnVun
      DnVun
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      Alright. Thank you. Endorsed and tracked. I will be waiting for updates of this amazing mod :)
  7. BigHarambe
    BigHarambe
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    Really interesting concept!
    I wonder if increasing Stamina will increase carry weight, or if increasing carry weight is on the table as a separate option?
    Also I noticed "Fortify Smithing" seems to be misspelled with a 'd' in place of the second 'f' in 'Fortify'.
    Awesome mod! Thanks for creating it!
    1. Kladoss
      Kladoss
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      Its actually a different item entirely! Also thank you for pointing that out to me. I'll fix it soon!
  8. dark84sit
    dark84sit
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    that's cool! can you put it on xbox? please?.
  9. MasterofMundus
    MasterofMundus
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    i can use this with your soul is mine to cover smithing and enchanting powers i love it thanks!