About this mod
Continuing my "immersive" series this just slightly overhauls the Traitors Post, an area East of Windhelm, before reaching the border with Morrowind. This will provide an incredibly light weight change to the area just attempting to make it more believable that people would hole up there in cold climate of Skyrim.
ESL
- Requirements
- Permissions and credits
The Traitor's Post is a vanilla area of Skyrim that Bethesda had already "repaired" with some general clutter to create some divided living spaces for the bandits who live there.
Strangely though, they did not carry over the idea of repairing the outer walls, which makes no sense considering the harsh climate. This attempts to correct that in an incredibly lore friendly vanilla type way.
I have fixed multiple clipping issues that happen in vanilla also and added just random things like food and gold and whatnot. Things survivors would need and bandits would have. Like a cooking station for example. There was not one in Vanilla.
You will find a unique journal to read, which gives the area a little backstory and also a unique enchanted dagger for you to use.
Bethesda placed a hidden treasure chest on the second floor you will now have much easier access to also.
I do not know if it is compatible with the CC content missing merchant, it should be fully compatible with harsh master.
Credits go to EliteTJB98 for the dagger resource. it just uses vanilla textures so it should be ok as long as you have a normal install file structure.

My other Immersive Mods :
Immersive Hunters Pale Camp

Immersive Ironback Hideout
