Skyrim Special Edition
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Snotgurg

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226 comments

  1. woooozyboi
    woooozyboi
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    I don't understand why but this mod is completely broken for me. I've been able to use it in the past just fine but for some reason when I install it now the MCM is blank and immediately resets any changes I make to the settings, any ideas?
    1. sleepysugarlump
      sleepysugarlump
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      You're probably using an up to date version of the game. The AE update broke many mods, including this one.
    2. Sauroller
      Sauroller
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      • 1 kudos
      Not quite so.
      I've got Skyrim SE v. 1.5.97, and when only interface and engine mods are installed - carefully checked that they are "for SE" or "for SE and AE whatever") - Snotgurg's HUD works OK and everything's cozy,
      THEN
      I re-install my modlist one-by-one,
      and this corrupt Snotgurg MCM and the issue itself - no Snotgurg HUD showing up - occurs somewhere when installing ability modifications (like Predator Vision) and body mods (like BOSSE).
      I did not yet nail it down, but I'm working on the matter. Too many mods...
    3. Kedavix
      Kedavix
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      Are you using Simply Knock and if so, have you tried to load this mod before PapyrusUtil SE in your mod list? Someone reported a similar issue in the Bugs section.
    4. ceph12345
      ceph12345
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      Did you update the PapyrusUtil SE to the AE version?
    5. RudikR
      RudikR
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      After reintalling PapyrusUtil I just checked Reset to Default setting in the Maintance section of Equipment HUD MCM. And all is alright.
    6. FoltenLv
      FoltenLv
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      Make sure that PapyrusUtil version matches with your Skyrim version and it should be working just fine, i had the same problem until i installed the right PapyrusUtil version for my Skyrim version (1.6.353.0)
  2. Merlockx
    Merlockx
    • supporter
    • 11 kudos
    I needed a simple mod that showed what left and right hand weapons I have equipped and what power. This is perfect.

    Note: upon starting a fresh game the UI is bugged and doesnt update when switching weapons, saving and loading once fixes it forever
  3. SarSean
    SarSean
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    • 2 kudos
    How do I go about increasing the size of the cycler? I want to use more spells lol

    update: I am now learning how to compile papyrus scripts god damnit

    update 2: i give up can i just have the source files please
  4. Tetrol88
    Tetrol88
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    I only use it for the on screen information - have left the MCM untouched, no interest in the other stuff - it works perfectly for that much anyway compacted and flagged esl -  Skyrim 1.5.97 btw
    1. coffeeandcereals
      coffeeandcereals
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      • 25 kudos
      same use case, thanks for the info, will do the same :)
    2. Morek01
      Morek01
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      I used to use it like this too, but I'm not sure what happened. The last time I reinstalled the game it somehow broke (yes, PapyrusUtil is installed). The MCM menu's options are all blank and no UI shows up. A shame.

      EDIT: Never mind, I found out it was conflicting with Simply Knock (loading Simply Knock above PapyrusUtils fixes it).
  5. dizzyb2u
    dizzyb2u
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    if you have issues like the mod showing fist-fist for any equipments equipped on a fresh save, all you need to do is do a quick save then quick load (press f5 then f9) to reload the game, this would fix the issue
    1. Sandman53
      Sandman53
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      The issue is related to the player reference not loading correctly on a new game. Since the player reference gets reset on reload, reloading your save ends up fixing the problem.

      I ended up modifying the main script and adding a property to it and setting that to the player. It ends up fixing the problem. I also created an MCM Helper menu and auto settings loader MCM as well.
    2. trebot
      trebot
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      Are you going to release a mod for that? Please :)
    3. KingstonPrince7
      KingstonPrince7
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      • 32 kudos
      I'm waiting for your auto loader add-on, Sandman53
    4. havochot
      havochot
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      Bump!
  6. davidgilbertking
    davidgilbertking
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    Hi guys, does this work with Skyrim AE 1.6.640?
    I just want to make sure before I install it
  7. Saethos
    Saethos
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    Reasons I still use this mod in 2023!

    I like this version of the equipped items and powers displayed over constantly keeping other widgets at 100% uptime (like iEquip and Elden Equip) as it is less intrusive.

    Most of those Hud mods only have 1 cycler for each hand, and I like to mix magic styles. You can map different keys to this mod as well as your equipment hud mod of choice. So I have a left hand cycler for 3 different types of spells. One for support magic, one for offensive magic, and one for utility magic.

    That above statement applies to powers, too. When you have 500+ mods, you want some powers to just be out of combat and don't want to clutter your in-combat abilities with extra powers to cycle through. This mod remedies that.

    On top of how light this mod actually is, it's a great addition to mod setups even if there are "better" alternatives. Since this mod works entirely independently, it is symbiotic with your load order. 11/10, still one of the best mods we have.
  8. coffeeandcereals
    coffeeandcereals
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    I assume there's no possibility to derivate a redux mod from this,
    which only purpose would be to display the left hand/ right hand's content at the bottom of the screen?

    1. Avastgard
      Avastgard
      • supporter
      • 30 kudos
      This mod already does that by default. You just have to install it and not set any cyclers.
    2. coffeeandcereals
      coffeeandcereals
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      • 25 kudos
      ah gotcha! thanks!
  9. hoskope
    hoskope
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    Came here to see if it works with AE. Been trying to find something to ease using heavy magic character. Dang I miss Oblivion Cycler.

    Looks like awesome mod, which I have to pass now.
    1. ceph12345
      ceph12345
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      • 0 kudos
      If you are still using PapyrusUtil SE, make sure to replace it with the AE version (in the same section as the SE download.) This should correct it, however I did have to start a new game for the HUD to show up. This may not  be the case for you.
  10. Combine99
    Combine99
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    • 3 kudos
    I can confirm this works with VR, which is awesome since I can never tell what spell I've got equipped.
    1. SlackSystem
      SlackSystem
      • supporter
      • 11 kudos
      Sorry I know this is old but wanted you to know this just made my day, over a year later. Can't wait to install it tomorrow!