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Changelogs
Version 2.2
fixed crash if actor's max stamina is 0
now affects critical hit damage
Version 2.1
Weapon damage is no longer affected in the UI
Version 2.0
Now requires Dynamic Animation Casting - NG
Stamina value is now stored on the animation preHitFrame so that damage is calculated based on the actor's stamina before the hit instead of after
Version 1.1
SPID file now distributes to all npcs instead of only npcs with ActorTypeNPC keyword
Melee attacks deal reduced damage based on the percentage of your missing stamina, up to half damage when you are out of stamina. (Just like in Oblivion) Affects player and NPCs