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a1racer

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  1. a1racer
    a1racer
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    Ok folks another basic patch for mods i use. this is the mods needed 
    1. skyrim realistic conquering.  https://www.nexusmods.com/skyrimspecialedition/mods/26396
    2. requiem - the rollplaying overhaul. https://www.nexusmods.com/skyrimspecialedition/mods/60888

    this just forwards some keywords from fort takeover framework that requiem disables. pretty basic let me know if you need a location added i can make an optional file to add every location but i only found 3 in my list.

    thanks to everybody who has downloaded the mods I've been making i know they are not huge or impressive mods but hope they help some people. 
  2. a1racer
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    Ah side note i ran this through the xedit auto cleaner like my other patches so it does not need any cleaning or anything and is not including unneeded stuff. 
  3. tockatuesday
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    This fixed my SRC locations perfectly, so thank you very much for that, but there are still some that don't quite come into effect around the world. Actually almost all of them, one that I'm absolutely sure of is Robber's Gorge since I pass by it all the time going between holds this playthrough. Oddly though White River Watch had no issues, so I was just wondering if you would be able to detail how exactly you fixed these locations in xEdit so I could do them myself in case it's another mod conflicting with the keywords/records somehow (though I kinda doubt it).

    I'm not exactly experienced with xEdit but Requiem is something I never play without and many of these locations have been bugged through all my playthroughs with SRC for quite some time, and I'd like to figure out how to patch this so I can actually experience both mods together fully. Thanks again for the mod though, awesome just seeing even this handful of locations finally integrated.

    EDIT: 
    Requiem actually isn't touching any other locations in xEdit, nothing else is as a matter of fact... with Robber's Gorge does it just not work? Is this a common thing? I remember seeing in posts from the original mod some people were having issues with the AE patch so maybe reinstall and disable that? Officially confused. Thanks for the mod again anyway.
    1. a1racer
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      so the only thing i did was make the locations "clearable" requiem was overwriting the locations i added so by making them clearable again it allows src to work correctly. i would suggest seeing if anything conflicts with the clearable part of the location as that is what triggers the src and lawless changes to take effect. 

      im not sure why requiem changes the clearable part of the location i honestly don't think this will screw with anything as locations reset and the way quests work it will unclear the location if needed. if you load up ftf or fort takeover framework src and look into the locations in xedit it should be pretty easy to make a small esl patch that just forwards all the ftf keywords and then load it after requiem for the indifferent patch so it wins any conflicts.
    2. a1racer
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      i did some digging and did see people saying they had issues with the AE patch i also seen that the mod author uploaded a FTF 10 day waiting update to his mod page that basically can be used instead of FTF and does the same thing but makes the changes after 10 days in game time (guessing to make the effect of taking time to build it up) it might be worth trying that along with removing the AE patch but i am not 100% sure what the AE patch does or covers though.