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About this mod

Why use one race mod when you can use seven at the same time?

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How can I describe my emotions at this catastrophe, or how delineate the wretch whom with such infinite pains and care I had endeavored to form?

Mannazinator Black combines seven race mods into one, providing the same passive benefits to NPCs and the player. The race traits in each source mod have been curated and edited to avoid overlap and to give consistent effects - so that one mod does not offer a 50% bonus to one race, whlie another race receives only 10%. 

Despite how much crap is in Mannazinator Black, it is compatible by design:
  • Unique race powers and passive effects chosen and edited to make each race playable and fun to kill in combat.
  • In addition to unique abilities, each race starts with a handful of skill tree perks enabled, including Vokriinator Black and other perk mod versions 
  • Consistent resistances and weaknesses are tactically exploitable without being game-changing, and they are in line with Know Your Enemy 2.
  • Racial alliances and discrimination affect bartering prices.
  • Races get skill leveling bonuses rather than skill level bumps from the start, with a Static Skill Leveling patch to use traditional starting skill bonuses instead of skill rate bonuses.
  • Compatible with Freyr so that standing stone bonuses continue to benefit each race. 

Argonian
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  • Breathe water and swim 50% faster. 
  • Recover health quickly underwater and 100% faster in rain.
  • Caustic Spit: (At will power for 75 Magicka)  Argonians spit corrosive venom that drains 200 points of armor and 25% magic resistance for 20 seconds.
  • 25% disease and poison resistance.
  • Because Argonians are cold blooded, exposure to the sun's warmth reduces power attack cost by 35% , but away from the sun they have <25%> frost weakness.  
  • Argonian made potions and poisons are 30% stronger.
  • Argonians are disrespected by most people in Skyrim. Most people in Skyrim's cities and towns will offer you 10% worse prices. Other Argonians, people outside of cities and towns, and people who like you will offer you regular prices.
  • Faster skill leveling: Alchemy, Alteration, Illusion, Restorationm Sneak, Two-handed.
  • Slowed skill leveling: Smithing.

Breton
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  • Breton blood grants a 25% resistance to magic.
  • Three Breton cultural artifacts are lost somewhere in Skyrim. 
  • Bretons gain an additional effect from standing stones.
  • Absorb 10% of the magicka from hostile spells when below 50% health.
  • Mage armor and ward spells are 25% more effective.
  • Stamina regeneration increases as maximum magicka increases.
  • Magicka regeneration increases as stamina increases.
  • Faster skill leveling: Alchemy, Alteration, Conjuration, Enchanting, Illusion, Restoration, Speech.
  • Slowed skill leveling: Block.

Dark Elf
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  • Dark Elf blood grants 25% Fire Resist. 
  • Once a day, when a foe is about to deliver a killing blow, an ancestor spirit drains Health and knocks them down.
  • Dark Elves who are struck by a fire spell or touch a forge will capture some of its fire for later use.
  • Flame Spells are 25% stronger.
  • Potions restore 10% more health, stamina, and magicka.
  • Dark Elves are disliked by most Nords in Skyrim. Other Dark Elves in Skyrim will offer you 15% better prices in solidarity. Most Nords in all of Skyrim will offer you 25% worse prices. Nords who like you will reduce this to 5%. Other people will offer you regular prices.
  • Faster skill leveling: Archery, Destruction, Illusion, Light Armor, One-Handed, Sneak, Two-Handed.
  • Slowed skill leveling: Restoration.

High Elf
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  • Once per battle, High Elves may activate an opponent to dispel all spells and drain Magicka based on your level.
  • High Elf blood enables you to set a minor magical effect to activate under certain conditions.
  • High Elf blood improves enchantments by 15%.
  • Magicka regenerates 8x faster while below 50% magicka.
  • Altmer are 50% more resistant to disease but 50% weaker against magic damage.
  • Resistance enchantments and potions provide 20% additional resistance against magic damage.
  • High Elves are disliked by most Nords in Skyrim. Most Nords in all of Skyrim will offer you 15% worse prices. Nords who like you will reduce this to 5%. Other people will offer you regular prices.
  • Faster skill leveling: Alteration, Conjuration, Destruction, Enchanting, Illusion. 
  • Slowed skill leveling: Speech.

Imperial
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  • Imperial military training improves the effectiveness of armor and shields by 10%.
  • Imperials find more gold and valuables. They can activate humanoid opponents to bribe them for 40 Gold per level.
  • Imperials get 2 additional perk points.
  • Imperials naturally block 10% more damage and have a 5% chance to land a critical hit.
  • Resist 10% of fire, frost, and shock damage.
  • Faster skill leveling: Block, Destruction, Enchanting, Heavy Armor, One-handed, Restoration, Speech.
  • Slowed skill leveling: Alteration.

Khajiit
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  • Night Eye: You can see in the dark. Cast this power again to cancel its effects.
  • Khajiit can buy more items from caravans, including enchanted equipment.
  • Khajiit moves 20% faster and takes 75% less fall damage. Khajiit claws do 10 extra damage.
  • Move more quietly in heavy armor, much more quietly in light armor, and silently when unarmored. 
  • Light armor rating is 10% lower. Heavy armor rating is 15% lower.
  • Khajiit are treated like criminals in Skyrim's cities. Other Khajiit will offer you 20% better prices in solidarity. Most people in Skyrim's cities and towns will offer you 50% worse prices. People who like you will reduce this to 20%. People outside of towns and cities will offer you regular prices.
  • Faster skill leveling: Alchemy, Alteration, Archery, Lockpicking, Pickpocket, Sneak.
  • Slowed skill leveling: Heavy Armor.

Nord
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  • Nord blood grants 25% Frost Resist.
  • Rage: Improves attacks, critical strikes and spells by 25% but rapidly drains Magicka. Cast again to disable.
  • Nord blood grants an additional passive effect from All-Maker Stones.
  • Power attacks cost 15% less stamina.
  • Nordic hardiness gives a 25% chance to resist stagger and a 10% resistance to physical damage.
  • Faster skill leveling: Block, Destruction, Heavy Armor, Light Armor, Smithing, Speech, Two-handed.
  • Slowed skill leveling: Illusion.

Orc
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  • Orc blood grants 25% shock resistance and 10% magic resistance.
  • Orcs can buy more items from stronghold blacksmiths, including enchanted equipment.
  • Warstomp:  (At will power for 100 Magicka) If jumping, the Orc will slam the ground on landing, staggering those nearby and taking 75% less fall damage.
  • Take 25% less damage while health below 50%.
  • Orc tempered weapons and armors are 10% stronger.
  • Orcs are treated as outsiders in Skyrim's cities. Orcs will offer you 10% better prices in solidarity. Most people in Skyrim's cities and towns will offer you 30% worse prices. People who like you will reduce this to 10%. People outside of towns and cities will offer you regular prices.
  • Faster skill leveling: Block, Enchanting, Heavy Armor, Light Armor, Lockpicking, One-handed, Sneak.
  • Slowed skill leveling: Speech.

Redguard
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  • Redguard strength grants 75 points of armor.
  • Redguard sprinting is 30% faster and costs 5 less Stamina per second.
  • Shehai:  (At will power for 75 Magicka) Manifest a floating spirit sword or Shehai that fights independently at your side.
  • Redguards are <50>% resistant to poison.
  • Redguards strike <10>% faster with melee weapons.
  • Faster skill leveling: Block, Conjuration, Heavy Armor, Light Armor, One-handed, Smithing, Two-handed.
  • Slowed skill leveling: Destruction.

Wood Elf
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  • Harrier: A spirit bird periodically marks an animal to hunt for extra items or the nearest foe in combat, reducing armor by 250 points and magic resistance by 25%.
  • Wood Elf blood grants 25% Disease and Poison Resist.
  • Wild Senses:  While sneaking, stand still with hands down for 4 seconds to detect targets within 250 feet.
  • Bosmer move 10% faster, take 50% less damage from falling, and deal 25% extra damage with sneak attacks.
  • Damage from animals is reduced by 25%.
  • Bosmer draw bows 20% faster.
  • Faster skill leveling: Alchemy, Archery, Light Armor, Lockpicking, Pickpocket, Sneak.
  • Slowed skill leveling: Enchanting.


Installation

Install and load order should be in this order:

Perked Races and download any add-on patch for your perk mod
Perked Races add-on for your perk mod
Enhanced Races - ignore any and all patches
Evolution - ignore the patch
Racial Abilities - Greater Power Replacement - ignore patches
Consequential Races - install the full version from the FOMOD. and the survival mode patch if you want it 
Aetherius - the starting spells add-on in the FOMOD is compatible with Mannazinator Black  but the others options are incompatible and redundant
Mannaz
Mannazinator Black
Option: Consequential Races Survival Mode Patch


This mod is not affiliated with Vokriinator Black or anyone who worked on it. Don't blame them. They have their own shit to deal with.