Are you actually using CCOR? The project build paths were modified to specifically match CCOR's non-vanilla folder changes to their AA records. If you're not using CCOR, stick with the pre-requisite mods' BS projects.
This mod doesn't cover all of CCOR's flawed and other flawless necklace meshes. If it existed in vanilla via the original Gemling Queen mod, it will be in here. Otherwise, no until kahvipannu84 gets to it.
Do you have any other plugins in your LO that has also modified the Amulets' AA records' mesh paths? If so, are they being loaded after CCOR? You might need to patch this yourself if that's the case and loading CCOR after isn't an option.
Do you have the SMP file installed and enabled from either of the pre-requisite HDT-SMP Amulets mods?
1 Yes i using CCOR 2 I testet a silver necklace and the flawless version, i wll test some more, but the divines necklace physic works 3 How i can check this? i check yous .esp and nothing write the change you make. 4. I have FSMP Installed
Load your LO's plugins in xEdit, then open up Complete Crafting Overhaul_Remastered.esp's Armor Addon categories. You're looking for changes to the vanilla SilverAmuletAA and GoldAmuletAA records, along with their variants right before the Elf races' circlet AA records. By CCOR's terms, the only jeweled necklaces that should have SMP rigging when building my mod are Silver Necklace, Silver Garnet Necklace, Flawless; Silver Sapphire Necklace, Flawless; Silver Emerald Necklace, Flawless; Gold Necklace, Gold Amethyst Necklace, Flawless; Gold Ruby Necklace, Flawless; Gold Diamond Necklace, and Gold Sapphire Necklace, Flawless. This would also include any pre-enchanted/artifact necklaces that reuse their meshes (e.g. Locket of Saint Jiub, Charmed Necklace, Savos Aren's Amulet).
My FOMOD's esp has nothing to do with these AA records as it just touches the two texture set records that the jeweled necklaces use.
This does address the use of vanilla necklace meshes instead of Gemling Queen meshes for females, and the lack of any convenient CCOR solution for males. I don't actually know how to cover CCOR's other flawless variant necklaces short of outright editing the UVs, let alone their flawed jewel counterparts; I wanted to leave that bit to you when you had time. ;;
Ah, so this does cover what I put out, if I got it right. I'll move the file from Optional to Old files, and update the sticky with link to this instead.
If you are interested doing those further edits for this, you can PM me, I can try to give advice where needed. I'll prob eventually try to look at that stuff myself, but I'm working on too many things as it is atm, so it could be quite some time away.
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1 Yes i using CCOR
2 I testet a silver necklace and the flawless version, i wll test some more, but the divines necklace physic works
3 How i can check this? i check yous .esp and nothing write the change you make.
4. I have FSMP Installed
By CCOR's terms, the only jeweled necklaces that should have SMP rigging when building my mod are Silver Necklace, Silver Garnet Necklace, Flawless; Silver Sapphire Necklace, Flawless; Silver Emerald Necklace, Flawless; Gold Necklace, Gold Amethyst Necklace, Flawless; Gold Ruby Necklace, Flawless; Gold Diamond Necklace, and Gold Sapphire Necklace, Flawless. This would also include any pre-enchanted/artifact necklaces that reuse their meshes (e.g. Locket of Saint Jiub, Charmed Necklace, Savos Aren's Amulet).
My FOMOD's esp has nothing to do with these AA records as it just touches the two texture set records that the jeweled necklaces use.
Can I remove the partial CCOR patch I have uploaded atm? I'm guessing it is no longer needed at all?
I don't actually know how to cover CCOR's other flawless variant necklaces short of outright editing the UVs, let alone their flawed jewel counterparts; I wanted to leave that bit to you when you had time. ;;
I'll move the file from Optional to Old files, and update the sticky with link to this instead.
If you are interested doing those further edits for this, you can PM me, I can try to give advice where needed. I'll prob eventually try to look at that stuff myself, but I'm working on too many things as it is atm, so it could be quite some time away.