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bluedanieru

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bluedanieru

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99 comments

  1. BlazeStryker
    BlazeStryker
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    I wanted to thank you profusely.

    I use SkyBirds. SkyBirds uses a couple of flora spawns to generate the birds.

    This means the birds are affected by the bug.

    Again, THANK YOU.
  2. Elscrux
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    I've made a xEdit script which completely replaces the current esp-plugin of this mod with an ESPFE plugin which doesn't take up a plugin slot and patches all of the mods you have installed.
    Run this script after you have generated your Bashed/Smashed/Merged Patch or made your custom patches. Load it at the end of your load order and you should be fine.

    Installation:
    1.Delete the old esp file from this mod (Not the scripts) and all the patches for Flora Respawn Fix
    2.Create a new txt file
    3.Open the file in a text editor and copy the code down below into it
    4.Enable file name extension
    5.Rename the file to something like FloraRespawnFixScript.pas
    6.Install xEdit and endorse it
    7.Install MXPF and endorse it
    8.Move the file from steps 2-5 into the Edit Scripts folder of xEdit
    9.Run xEdit
    10.Right click on any plugin and choose Apply Script
    11.Choose FloraRespawnFixScript or whatever you named the file in step 5
    12.Hit okay
    13.When asked for a filename enter FloraRespawnFix
    14.Endorse Flora Respawn Fix
    15.Enjoy!

    If there are any problems please tell me.

    Code:
    Spoiler:  
    Show
    1. kuczaja
      kuczaja
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      Isn't adding esl flag in xedit enough?
    2. Elscrux
      Elscrux
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      This patches all other mods that change the records affected by this mod so conflicts with other mods are avoided. Also other mods that add FLOR and TREE records are supported for example Beyond Skyrim Bruma. Everything with a single plugin.
    3. Cavou
      Cavou
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      Thank you soooooo much!
    4. Elscrux
      Elscrux
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      You're welcome
    5. Metamuse
      Metamuse
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      "i := 0 to MaxPatchRecordIndex" shouldn't it be something like: "i := 0 to MaxPatchRecordIndex-1" or "i := 1 to MaxPatchRecordIndex" ?
      Doesn't really matter much, because it still works like charm.
      Except for attaching respawn script to some records with already attached script. (Should it?)
      And attaching respawn script to nameless tree records. (It probably should not)
    6. Elscrux
      Elscrux
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      1. i := 0 to MaxPatchRecordIndex is the correct way to use the mxpf framework.
      2. It doesn't matter if a script is already attached: The flora respawn script will be attached anyways.
      3. Records that don't have names won't be processed anymore (I changed the script in the spoiler above)
  3. kuczaja
    kuczaja
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    Would you consider ESL file instead?
  4. Balathustrius
    Balathustrius
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    This is that mod that I didn't know I needed and now can't live without.
  5. turoktony
    turoktony
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    Hi, thanks for making this mod, I have been using it for a very long time. I recently started a new playthrough with Complete Alchemy and Cooking Overhaul, and noticed that it already includes a fix for the flora respawn bug after starting. Would it be safe to uninstall this mod at this point, or should I leave it as it is for now and uninstall it when I make a new character?
  6. Walks In Dreams
    Walks In Dreams
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    No longer use this since this feature was added to Better Harvesting, but wanted says thanks anyway.
    1. NexGenration
      NexGenration
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      does having both break the plants again? cuz i have both and these plants still arent respawning. ive never seen the thistle bushes around riverwood respawn on this playthrough
    2. bluedanieru
      bluedanieru
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      According to the mod description for Better Harvesting it looks like you're supposed to install both? I.e. you don't get the fix just by installing Better Harvesting.

      If you've been told otherwise in the comments or something, or if the mod has been updated but not the description, then ignore this. I'm just basing this off the description of the mod as written by the author - I don't actually use Better Harvesting.
    3. bluedanieru
      bluedanieru
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      Also NexGenration check that Flora Respawn Fix is first in your load order, then Better Harvesting after that.
    4. NexGenration
      NexGenration
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      first as in even before USSEP and everything else in my load order? also i was apparently wrong. i have harvest overhaul, not better harvesting. does that change anything?
    5. NexGenration
      NexGenration
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      flora respawn fix is first in my load order and im still having issues. thistle still hasnt respawned, the few that did hasnt respawned since i took them after putting this mod first in load order, and im still having an issue i forgot to mention before where if i harvest something, then reload a save from before i gathered it, reloading the save didnt bring it back. ive seen it happen with both garlic and barnacles
    6. bluedanieru
      bluedanieru
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      If you're harvesting something for the first time in order to let FRF fix it for you, then reloading a save from before you harvested it, is just going to go back to the broken behavior where reloading a save makes the thing disappear. You have to harvest it, save, and from then on it will work correctly. To be clear: for things that you've already harvested before installing this mod, you have to let them respawn normally, then harvest them, and only then are they fixed by FRF.

      There also may be compatibility issues with Harvest Overhaul, I don't know. But from the sound of it this is just a misunderstanding of how this mod fixes stuff you've harvested previously. Re-read the mod description.
    7. NexGenration
      NexGenration
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      the thing is though that ive been using the mod since character creation. the plants should have never been broken in the first place. also i dont realy remember having these issues in vanilla SSE, and i put 750 hours into my vanilla sse character. i was able to go to the orphan's tear, collect the bucket loads of barnacles there, then fast travel between riften and markarth 2 times to make 2 days go by faster than using the wait command, then come back and collect them again. and any of the other harvestables would also regrow with this method. the only thing that gave me issues on that save was the barnacles in the moat at dragonsreach. maybe ill try experimenting a bit. ill make a backup save, test things out, then uninstall your mod, then test out again, and then do the same with harvest overhaul. hopefully thisll be sorted out
  7. Ray84
    Ray84
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    Hi, i made a german Translation, can i upload it here on Nexus?

    Kindly regards
    1. bluedanieru
      bluedanieru
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      Yes that's fine - no need to ask btw :)
  8. Hitori001
    Hitori001
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    Several hours into game play, plants started instantly growing back after harvest, forcing me to load an old save. I have no conflicts in SSEEdit.

    Update: Continues happening at random. If I keep harvesting, I'll actually get multiples spawning on top of each other. Only resolution is going to an old save.
  9. badibeat
    badibeat
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    I am using this fix and it's variants in patches soon after starting with SSE and finally came round to endorse. Thanks a lot for this much needed fix.
    It was frustrating how farms never regrew wheat etc. and how towns and roadsides remained looking empty once I visited them. I like to almost break my games with alchemy ;)

    I was originally checking back to get the final answer to
    Q: Will this mod fix stuff I've already harvested?
    and found one detail missing in the description:
    I understand that if a plant was harvested and broken before, it will be fixed by harvesting it once with this mod active for that plant.
    Now, will I have to wait 30 in-game days for the plant to respanwn before I can harvest it again to fix it, or will this be possible earlier?
    Harvested pants can't be activated until they respawn.
  10. TMB23
    TMB23
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    I have never heard before about this bug, so i wanted to see it for myself. I harvested a plant, changed location, waited for 30 days, came back and saw the plant respawned. Saved the game, exited. Launched the game. The plant was on its place after i loaded the save. I was able to harvest it again. I wasn't using this mod. Is this mod included into mods that alter plants? I use some. Maybe this why i didn't faced the bug even without this mod?
    1. Schofts
      Schofts
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      The bug affects some plants, not all of them.
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