ok folks i am not normally a person who posts the mods i make but i could not find a good mod that covered this. load order info 1. tundra homestead 2. skyrim landscape and water fixes 3. Jk’s whiterun outskirts 4. Slawf jk’s whiterun outskirts and tundra homestead patch in that order 4b. Lux patches if using them 5. Norther roads 6. Norther roads ultimate grass patch 7. Norther roads whiterun outskirts and norther roads tundra homestead patch in this order 8. Norther roads lux patches for whiterun outskirts and tundra homestead if using them in this order 9. This mod it needs to load last because it is altering the landscape records it is only altering landscape records nothing else to fix 4 road seams it does not alter anything else the other mods are adding.
you will need to rerun dyndolod and occlusions after adding this mod because it alters a couple world space cells so they need to be reran for this to take effect.
again this needs all requirements and to be loaded after all of them thanks for trying it out i will add more seam fixes if i find them in my game.
the 1.0.2 hotfix file has been uploaded and fixes a seam in the 7,-3 and the 8,-2 areas.
Version 1.0.3 patch notes: remade entire mod to alter less cell's while accomplishing the same thing as the previous version. i also ran the mod through xedit auto clean.
ok so i have officially completed this mod for what it was made for all landscape seams caused by tundra homestead, whiterun outskirts and northern roads are fixed. i also fixed the fence gap caused by the patches for these mods in the middle of the farm area.
i may potentially add more files as i come across things related to landscape seams due to mods i use, i make no promises of doing it fast or good I'm still a novice at this.
thank you to everybody who has downloaded this please post up any questions and i can try my best to answer them.
I cannot find the Tundra Homestead Patch that this esp relies on, not can I find the Ultimate grass fix esp that this mod relies on, ANYWHERE. Could you please link every mod this relies on, as I have downloaded all of them and I still get missing masters
UPDATE: That wasn't it either. There are two separate patches Tundra Homestead patches. One has CC in it and is required by many other mods, and one is required by this mod.
I believe the northern roads patch pack updated and added a new patch or changed the patch name. They now offer a patch that does basically the same thing as this mod except it does not fix the ultimate grass grass fix mod that will leave a seam near the white river watch bandit dungeon.
this mod was very specific to my load order at the time but it would be pretty easy to remove a master from this mod by creating a dummy esp then removing it in xedit. Basically make an empty esp with the name of the missing mod required by this mod then it can load into xedit and be altered.
if you don’t use the ultimate grass esp I’d probably just use the whiterun outskirt tundra homestead patch from the norther roads patches.
yeah it requires both patch packs and anything related to tundra homestead from them as well as all the lux patches for whiterun outskirt and tundra homestead to work right.
7 comments
1. tundra homestead
2. skyrim landscape and water fixes
3. Jk’s whiterun outskirts
4. Slawf jk’s whiterun outskirts and tundra homestead patch in that order
4b. Lux patches if using them
5. Norther roads
6. Norther roads ultimate grass patch
7. Norther roads whiterun outskirts and norther roads tundra homestead patch in this order
8. Norther roads lux patches for whiterun outskirts and tundra homestead if using them in this order
9. This mod it needs to load last because it is altering the landscape records it is only altering landscape records nothing else to fix 4 road seams it does not alter anything else the other mods are adding.
you will need to rerun dyndolod and occlusions after adding this mod because it alters a couple world space cells so they need to be reran for this to take effect.
again this needs all requirements and to be loaded after all of them thanks for trying it out i will add more seam fixes if i find them in my game.
the 1.0.2 hotfix file has been uploaded and fixes a seam in the 7,-3 and the 8,-2 areas.
Version 1.0.3 patch notes: remade entire mod to alter less cell's while accomplishing the same thing as the previous version. i also ran the mod through xedit auto clean.
i may potentially add more files as i come across things related to landscape seams due to mods i use, i make no promises of doing it fast or good I'm still a novice at this.
thank you to everybody who has downloaded this please post up any questions and i can try my best to answer them.
this mod was very specific to my load order at the time but it would be pretty easy to remove a master from this mod by creating a dummy esp then removing it in xedit. Basically make an empty esp with the name of the missing mod required by this mod then it can load into xedit and be altered.
if you don’t use the ultimate grass esp I’d probably just use the whiterun outskirt tundra homestead patch from the norther roads patches.