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LucioArtorio

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LucioArtorio

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20 comments

  1. Maldaraan92
    Maldaraan92
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    Love the idea for this series, but not the biggest fan of the graveyard house haha im going to pass on this one but still great mod with no issues on my end
  2. ndreams
    ndreams
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    Hi, can you make a simple version that doesn't depend on other mods? Regards
    1. LucioArtorio
      LucioArtorio
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      Impossible. This mod use meshes from the COTN Falkrealth.
  3. Mauroleones
    Mauroleones
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    Thanks for this cozy little house ! And well, a small addon for a wash basin will make this place more ambiance of living, and favor people using animated wash basin and iNeed/dirt and blood ~ :P
    1. Mauroleones
      Mauroleones
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      By the way, if we could also have a patch for TGC-COTN Falkreath, it will surely be the best home mod in this hold ! Please consider it, thank you !
  4. hrodvitnir999
    hrodvitnir999
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    I opened it with xedit to check compatibility, and when I opened the cell I received "assertion failure" error message. Any idea?
    1. LucioArtorio
      LucioArtorio
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      No idea. Another user reported some error and fixed it updating XEdit. My version is 4.1.5f.
    2. hrodvitnir999
      hrodvitnir999
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      Good point, that's possible. Thanks for the tip.
      Anyway, you did great work with these cotn houses. Most of the player homes here on nexus are manors and palaces full of useless junk, your mods are full off immersion. So thank you and good luck for your further works!
  5. The JK's Skyrim patch for this and Breaking Dawn cottage require a "_ResourcePack.esl" that I apparently don't have, any idea what I could do?
    1. LucioArtorio
      LucioArtorio
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      It's from the last AE update. Weird, I didn't click on them in CK.
    2. Oh that's the crux then, I'm still on 1.6.640. Could I potentially remove it as a master in SSEEdit?

      Edit: Tried that but can't load the plugins in SSEEdit for some reason so I can't edit them
    3. LucioArtorio
      LucioArtorio
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      I don't think you can load plugins with missing masters on SSEEdit. I'll see If there's something I can do.
    4. Thank you, btw just wanted to say how grateful I am for making the mods in the first place, having no player homes in these towns has bothered me for years haha
    5. LucioArtorio
      LucioArtorio
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      Took me a while, but it's done. Seems like _ResourcePack.esl is now  a master for the latest USSEP version. I had to recreate the patch in SSEEdit to make sure _ResourcePack.esl would not become a master. Should work fine now.
    6. You're great, thank you so much!!
  6. TPNexSKY
    TPNexSKY
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    Really cozy home you have made :)

    Not even sure if this is possible but it would be really cool if the Hearthfire homes could be redesigned with the COTN style.
    1. LucioArtorio
      LucioArtorio
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      COTN meshes wouldn't work as Hearthfire homes are modular. it would be necessary to create new meshes with COTN style for every single Hearthfire home, and then either edit on CK or use BOS to swap the meshes.
  7. MathieuTheDunmer
    MathieuTheDunmer
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    Yey, I was looking forward to this Falkreath one. Thanks for the beautiful homes!

    If you are going to make a house for the COTN Winterhold as well, Can you take the COTN Winterhold Expanded into consideration?
    It's a great add-on to Winterhold and it would be cool to be able to have it and your house at the same time.
    1. LucioArtorio
      LucioArtorio
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      Very well. If anything, there will be at least a patch. I'll probably post the Winterhold one this week.
    2. RonantheRonin
      RonantheRonin
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      I imagine it probably wouldn't work with TGC Winterhold plus COTN Winterhold but I'll still download and endorse.