About this mod
This mod re-imagines Star Wars characters and themes as they might appear in Elder Scrolls lore. Includes quests, followers, a seaworthy player home, and much more. Now ported to SE.
- Permissions and credits
Made a few small fixes/changes:
- quests start on reading notes/journals rather than picking them up
- favor quests are categorized as misc quests now
- landscape and water conflicts with update.esm resolved
- removed edits to marriage dialogue (conflicts with updates/CC, may try and reimplement)
Some info from the original page:
The Oblivion Falcon: A Lore-Friendly Star Wars Crossover
Inspired by Silof's amazing action figure re-imaginings of Star Wars characters, this mod re-imagines Star Wars characters and themes as they might appear in Elder Scrolls lore. Includes quests, followers, a seaworthy player home, and much more.
There's word of a ship on the shores of Lake Ilinalta... a ship too large to have made its way so far inland by any natural means. Rumor has it, it appeared out of nowhere; a strange ship, jutting all over with steam pipes and gleaming figureheads the likes of which no one has seen in a thousand years. Some say it's crewed by noble pirates, others say resistance fighters (or heretics and traitors, depending who you hear it from). What nobody can explain is just how it could be, that it was spotted in Stros M'Kai one day, and Falkreath the next...
That's up to you, the adventurer, to find out.
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SPOILER-FREE SUMMARY
This mod adds an interesting new kind of location, six new followers, a player home, and some fun quest rewards including a summonable healer,
tossable bombs, spring-loaded gauntlets, a grappling bow, and more. The main quest starts in Falkreath, on the shore of Lake Ilinalta near the
necromancer's altar (down the hill from Lakeview Manor). It's recommended for level 8 and above, and has two alternate possible outcomes. I recommend playing through both ways!
All potential followers are geared up with decent enchanted gear which they can actually benefit from (Muffle, Health & Stamina boosts, etc). If they don't have a certain piece in their outfit, such as headgear or gauntlets, that is typically factored into their overall armor rating so as not to compromise their costumes.
COMPATIBILITY (MINOR SPOILERS)
All in all, this mod affects five small regions:
- The shore of Lake Ilinalta in Falkreath, near the necromancer's altar.
- The waterfall behind Geirmund's Hall, next to Nilheim.
- The docks of Riften.
- The southeast part of the Solitude docks.
- Northshore Landing in Solstheim.
Any mod which affects these regions could cause compatibility issues. It also affects the AI of the Dwemer pets from Kagrumez. Any overhauls
which modify existing game objects (such as followers) will not apply toanything added by this mod (though such overhauls shouldn't pose any
compatibility issues). Accessing Solstheim through this mod instead of the vanilla entrance will probably cause game-breaking issues, so be sure to complete the Dragonborn introductory quests first.