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LucioArtorio

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LucioArtorio

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29 comments

  1. snooze74
    snooze74
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    Hello :-)

    Is this gem SSE compatible ?
    1. LucioArtorio
      LucioArtorio
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      Not sure, USSEP is a dependency and requires CC content, and you will need BEES to read the esp file.
    2. snooze74
      snooze74
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      Thanks for your answer ;-)
  2. Hyperies
    Hyperies
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    hey love these small homes you made. i've been doing cr on my load order and while patching the tree overhaul i use, i noticed this one had a tree disabled. if the intention was to permanently disable items, they should be moved to -30k z axis and set enable state to opposite of parent (playerref) on top of initially disabled flag.
    1. LucioArtorio
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      Usually, I move them below the ground and set the flag Initially Disabled just to make sure. The only tree overhaul I use is Fabled Forests and they don't touch this tree record in specific, so I didn't consider potential incompatibilities.
  3. Priftermods
    Priftermods
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    An absolutely wonderful mod. Thank you for adding these houses to the smaller holds. They really amp up my playthroughs.

    I discovered an incompatibility with Immersive Citizens - AI Overhaul SE. The tent, bedroll, campfire and clutter added by Immersive Citizens clip through the Breaking Dawn Cottage. I have tried my hand at making a small patch. It's not perfect as it was my first time using the Creation Kit but I think it does the job. Here is the link to my patch: Breaking Dawn Cottage - Immersive Citizens - AI Overhaul Patch

    Once again, thank you for your work.
    1. LucioArtorio
      LucioArtorio
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      Thank YOU for this patch! I'll edit the description and put the link for anyone interested.
  4. Jyzzrly
    Jyzzrly
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    for me the house wasn't there, looks nice though.
  5. nesslowland
    nesslowland
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    Looks great!

    Is anyone else unable to load the plugin via SSEedit?

    I'm using 4.1.5 experimental and I get an error where SSEedit then loads in read only mode :/
    1. LucioArtorio
      LucioArtorio
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      I can't replicate this bug (my version if 4.1.5f), perhaps the file is corrupted?
    2. nesslowland
      nesslowland
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      My bad. After updating XEdit, it now works! Looks great in game too
  6. Rosehla
    Rosehla
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    Just wanted to comment and say this looks really cozy. Great job. :)
  7. RonantheRonin
    RonantheRonin
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    If anyone's curious it appears to be incompatible with either JK's Skyrim plus COTN Dawnstar or COTN Dawnstar with the Wares of Tamriel Patch
    1. LucioArtorio
      LucioArtorio
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      Thanks for the info, I'll see if I can make a patch.
    2. LucioArtorio
      LucioArtorio
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      Patch for COTN + JK's Skyrim is released.
  8. helion8923
    helion8923
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    This is a lovely simple home. Just what I needed for my Dawnstar home, putting one home (at least!) in every city and many towns. I am running EtaC dawnstar as well as COTN and this works really well after just three trees added by ETaC are removed.

    Thank you.
    1. LucioArtorio
      LucioArtorio
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      Glad to know, I'm making one for every city covered by COTN, next one will be Falkreath.
  9. Socalista
    Socalista
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    Strong chance the follower stairs issue is related to the .nif and its material properties for footstep sounds. It needs to have FootstepsStairsWood (or however its spelled) NOT FoostepsWood.

    Hope this helps.
    1. LucioArtorio
      LucioArtorio
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      Thanks. <3 I'll have a look.
  10. ClefJ
    ClefJ
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    Oh this is cute, well done! :D
    1. LucioArtorio
      LucioArtorio
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      Thanks. I love your mods. <3