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Changelogs
Version 1.01
Added condition to avoid negative speedmult for npcs
Version 1.0
Initial upload
Have you ever wondered: What if, magic heavy?
A question many erudite scholars are asking.
What if magic weighed a lot when you held it in your hand?
Inquisitive minds are thinking this.
Wonder no more friends, this mod will simulate such a scenario. Magic will be heavy and you will see the consequences of this. Magic, when equipped and drawn, will weigh you down with it's ponderous arcane energies. Furthermore, the more advanced a spell the greater the comic strain will be upon your frail physical body. Each spell held in your hand will carry hefty penalty of -50 to your maximum carry weight, conversely having a spell in both hands is additive and dual wielding will incurring a whopping penalty of -100 mysterious weight units. If you so dare, wielding advanced magic such as Adept or Expert spells will further increase the penalty from -50 to -100. Those who wish to harness the power of Master spells will find themselves burdened with the full weight of the their terrible knowledge and incur a cumulative penalty of -150 to carry weight! Even NPCs must carry that weight! While they don't understand the concept of weight, they will simply be slowed to an appropriate amount instead.
PC Carry weight: -50 base | -100 Adept/Expert | -150 Master per hand NPC Movement speed: -15% base | -30% Adept/Expert | -45% Master per hand (NPC perk added via SPID, edit at your own cowardice)