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FuzzBeed

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TheOneTrueFuzzBeed

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126 comments

  1. Khito07
    Khito07
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    • 3 kudos
    safe to install midgame?
    1. nerva7
      nerva7
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      Like it has been mentioned in another post of this same question, you will need to start a new game, otherwise, your current game will break. I hope this helps.
  2. pdarwin25
    pdarwin25
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    No problem. I thought I created a new character after loading this mod. I could be wrong.

    I fixed my issue though.  I deleted all of my saves and then removed your mod to begin playing all new characters.

    Sorry to have troubled you.
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      this mod, like 95 percent of them on the nexus, requires a new save. if it is not on a new save you will instantly have game breaking issues. I reccomend in the future restarting your game when you desire to add to your modlist
  3. IdleWanderers
    IdleWanderers
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    I think your dragon lairs are cool. I would like to have them in my load order. I was being serious about the module error in SSEEdit. There was no need to delete my comment. 
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      try updating your xedit to current version on discord
  4. ruffymcscruffy
    ruffymcscruffy
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    The new update now has a file conflict with Snozz's Resources, which should take priority?
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      Either Or works. they are the same mesh
  5. TacticalAce
    TacticalAce
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    Will the old lux patch still work with new version?
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      Give it a try and let me or ChickenMike know. I dont belive it will need a new patch, but i no longer use Lux
    2. dlwpghek2
      dlwpghek2
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      • 7 kudos
      On a different note, what do you use instead of lux now? Can you recommend any other lighting modes?
    3. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      I use Placed Light. Its a Lighting Mod designed around Community Shaders
  6. stubbs10101
    stubbs10101
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    Is it safe to update to V2.1 from V1 mid game? 
    PS thank you for your work, highly enjoyable!!
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      not possible im afraid
    2. stubbs10101
      stubbs10101
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      Lightning fast reply, much love thank you <3 
      Look forward to V2.1 next play though :) 
  7. Leifybear
    Leifybear
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    • 1 kudos
    is this compatible with Konahrik's Accoutrements?
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      i have zero idea if there is a compatibility issue
    2. ChickenMike
      ChickenMike
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      These two mods don't conflict at all. If they did I'd have patched it. 
    3. stex31
      stex31
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      • 7 kudos
      Goat
  8. c0pp1ce
    c0pp1ce
    • supporter
    • 0 kudos
    How different is v2 from v1 ? Should we rerun Dyndolod?
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      Very Different. Always Rerun Dyndolod when installing or updating mods that effect exterior cells
  9. nonolepetitrobot
    nonolepetitrobot
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    • 21 kudos
    Hello,
    are these patches still compatible with the new version or do we have to wait for them to be updated ? Deadly Dragon Lairs - Bowgasm patch, Deadly Dragon Lairs - Cloaks of Skyrim patch, Deadly Dragon Lairs - Defeat the Dragon Cult patch. (Deadly Dragon Lairs - Patch Collection)
    1. TheOneTrueFuzzBeed
      TheOneTrueFuzzBeed
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      People testing them out and letting me or ChickenMike know will greatly increase the update speed of patches :D
  10. quack2christer
    quack2christer
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    • 1 kudos
    For some reason I can´t generate LOD with this enabled?!
    1. sattyre
      sattyre
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      • 256 kudos
      if you changed the HEDR version from 1.71 to 1.70 to make it load into older game versions it will screw up the formids and you won't be able to.  Not sayin that's what you did, but if you did, use BEES and redownload the mods you changed.  It causes issues with new esls overwriting base game records improperly.