Significantly reduces the blocking probability of NPCs not equipped with shield
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Do you think NPCs block too often in combat? Are you annoyed that power attack or your ultimate skills are blocked by NPCs? This simple mod is just for you, it simply modifies the conditions for NPCs to perform blocking:
1、Now NPCs must have at least 10 stamina to start blocking 2、All NPCs not equipped with a shield (i.e. NPCs using one-handed or two-handed weapons) can only start blocking if their stamina percentage is greater than or equal to 85% 3、This does not affect the player 4、esp with esl flag(espfe)
It may seem logistically odd to have to have 85%+ stamina to block, but it does drastically reduce the likelihood of these NPCs blocking.
It also means that if the NPC's AI is inclined to be more aggressive, then he'll use up more stamina, so he'll hardly ever block. Whereas if the NPC's AI tends to be defensive, then he uses up less stamina and is more likely to block.
The genesis of designing this simple mod was because I often face a large number of enemies in the game, yet it annoys me that the power attacks that I manage to build up my strength to hit are easily blocked by most of the enemies, thus dealing very little damage.