This page was last updated on 30 December 2024, 2:10PM
Changelogs
Version 2.1.2.1
Removed "Show on World Map" flag from ship statics as a temporary fix for crashes. Work ongoing to resolve the crash while still allowing the ships to appear on the world map.
Version 2.1.2
Added a bootstrap quest, which allows the main quest to work properly if updating from version 1.0. There will be some small inconsistencies, but the quest will work in it's function. Having said that, I do highly recommend you use a new save or a save that has never had this mod installed if you currently have 1.0 installed.
Made two of Talhik's Crew Members unique NPCs. All of the crew members will eventually be all unique, with unique dialogue, interactions, and backstories. These NPCs WILL NOT appear on a save a previous version was installed on, they will remain as the generic crew NPCs.
The Sload Leader now has a unique/tatooed skin
Version 2.1.1
**IMPORTANT** Resolved errant and very silly dialogue condition issue, where Talhik was displaying a dialogue option from later in the quest at all times. Definitely update, save safe!
Version 2.1
** VERY IMPORTANT! ***Fixed crash when opening world map after loading save in an interior. Related to ship statics. Have ensured this will not happen in Skyrim or the Thrassian Island. This was introduced in v2.0, and should NOT be occurring in v1.0.
Improved flow of dialogue with Talhik following the events of the quest.
Fixed Talhik sometimes staying aggressive when he should not during a portion of the quest.
Version 2.0
*BIG CHANGE/NOT SAVE-SAFE!* Hugely expanded on the content of the quest once you arrive at the Island, giving much further exposition to the storyline. If you have already played through the quest, you may want to give it another go on a new save! You should NOT update to this on an existing save, as many aspects of the post-behavior quest aliases have been changed and will not update.
If you start the quest while Talhik is on or in his ship, you will set sail right away rather than needing to go to the shore first.
Gave Talhik a unique face, exported facegen
Adjusted Talhik's ship static and reference to a proper persistent/full LOD object, such that it is not visible when distant when Talhik has left. Confirmed behavior continues to work after running DynDOLOD suite.
Improved/fixed up the landscape of the islands in the new worldspace. Always room to improve here.
Added more driftwood, etc to the coastlines of the islands.
Use proper cliff statics to match the surrounding land textures on the island
Massively improved the distant object LOD on the island.
Fixed typo in quest acceptance topic, as well as various others
Changed timing of quest objectives appearing when moving between Skyrim > Thras and vice-versa, so that you can see them appear.
Add a fade out/in effect when moving between Skyrim > Thras and vice-versa.
Made is such that 3 in-game days pass whenever traveling on the ship.
Advance the quest if you leave the ship in Thras without speaking to Talhik, either by load door or jumping off the ship.
Talhik will properly say his Hello lines if you tell him you're not ready to sail yet.
Added more Hello lines to Talhik for various stages of the quest
Corrected missing navmesh patch in the center of the island.
Added navmesh to immediate water cells surrounding the island
Adjusted packages for crew members, so that you can enter the ship cabin while they are sandboxing inside after or before the quest when the ship is in Skyrim.
Adjusted timing of packages for Talhik and Crew Members while not on quest. Talhik will now be at the Winking Skeever from 6-7PM to 12PM, and will remain at his ship after he wakes up until 3PM. A walk around Solitude takes place between 3PM and 6-7PM
Added new package to Talhik and crew to have breakfast in the morning for one hour when not on quest.
Added a bedroll available for use in the ship cabin while the player is in Thras, only unlocked/available when exploring the island after the main part of the quest has completed.
Added exterior-direction lights mimicking the sun in the ship interiors, which disable/enable at night/day respectively when the player enters the cell.
Resolved papyrus error with death FX on Sload NPCs by creating new script instead of re-using vanilla script, had no ill effect.
Changed Sloads to melt into a large, bluish "Sload Puddle", with a similarly colored FX on death rather than the black/death themed FX.
Prevent Sloads from casting conjuration spells when they are at their summon limit of 5 already.
Changed size of relevant Sloads to match their aptitude/age.
Massively improved the FX timing on destruction of the ritual orb, and changed the rubble model in use.
Changed color of light on Sload Ritual orb to a red light, and improved the FX of the ritual site in general.
Added map of Tamriel in Talhik's room, repositioned the ledger
Removed second lantern on dining table in crew quarters.
Adjusted chest in Talhik's room
Added a few unique touches on the island, explore what's there!